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by Mechadina, Level 7
Last updated at March 16, 2009, 6:46 am

I wanted todo a simple guide to keep attacks and later defende. Especially what todo and what not todo.  This should be something every attacker in a warband knowns

As an attacker, and a warband leader you have the initiative, meaning that you have control of the situation. The moment you loose the initative, you loose control and are forced to reacting  instead of acting.

So you have decided to attack a keep, this is duable with only half a warband, about 12 people. But remember that lesser numbers the less options you have.

Here are the things you should do. This is for T3 keeps but is duable for T4 as well.


Strategy for Outer gate:

  1. Maintain Control - Oil: Kill the oil, use RDPS and if this fail send in your With hunters/Witch elves. A single defender can repair oil, but not if he is dead. Killing oil will speed up your door effort.
  2. Maintain Control - Postern: As the attacker the keep will most likely be undefended. But this will change especially after the new rally call. Having people at postern will keep the defenders out. If you are short on numbers defend the postern closest to enemy warcamp. Remember do not stand to close to the door, you need time to kill them so get some space.
  3. Attack Gate: There is one rule here, time is of the essense. The longer you take the more likely the entire attack will fail. Get a ram up, put tanks on ram and make sure they have healers.  Make sure RDPS are working the gate as well, here should you be carefull about how many people you send to postern. The enemy will break through your blockades at some point, so you must get the gate down.
Notes:
  • The defenders field of view and range are limited at this gate and its most unlikely they will be able to inflict too much damage on your healers and RDPS. So do not waste too much time taking out cannons.

Strategy for Inner gate:

  1. Maintain Control - Oil: Well there will probably be defenders at this point. If its a few you can try to kill them by aoe spells on oil. If oil is not dead within a few minutes. Forget about it
  2. Maintain Control - Postern: The defenders will be rushing now. The postern team will determine the outcome, if they manage to get enough in to defend stairs, you will probably loose. So make sure they are in place and make sure they have enough room to actually kill the incoming defenders. They must die before they get close enough to the walls, otherwise the defenders can be raised into the keep. So place the postern - team at the exit point of the  outer-gate postern.
  3. Maintain Control - Defenders: Now it becomes serious. The front Inner gate is a virtual killing zone. So if the defenders gain foothold at the battlements they can inflict serious damage and delay you and your healers. Keep them off the wall, remember they do not have the LOS advantage you have. So their healers cannot target everyone. (Yes the defenders have a disadvantage due to the battlements, funny isnt it)
  4. Attack Gate: Same as above, break it down as fast as possible.
Notes:
  • You should take in to account the number of defenders. If enough have gotten in, consider leaving. You do not have initiative anymore and you will most likely loose at the ramp up. The enemy will farm you for a while until they do a wipe. Only very good and coordinated warbands are able to succeded against a well defended ramp

Strategy for Ramp:

  1. Healing and buff: The enemy will be prepared for you, so delaying a few minuntes wont make a difference for them.  So make sure your team is buffed and healed.
  2. The charge: Here is whats makes all the difference. It is very hard to charge a well defended ramp, out of the 100 or so keep attacks I have made, at most 5 have succeded against a well defended stair.  The only viable strategy is to get off the stair, and into the lord room. Staying on the stair is dying, their RDPS have a killing field you cannot match and their infamous tank wall is backed up by all enemy healers. So use all knockback you have and charge up. This is the place where you are most likely to losee the initative.
Notes:
  • If you loose the charge try to take advantage of any enemy counter charge. By killing the charging enemies, their wall may be weakened and you have the opening you have waited for. In this case you should rather risk the warband on this chance than duing 5 futile attempts on a full strength tank wall. Remember that each wasted attempt will give the enemy score and drain the morale of your team.

Strategy for Lord room:

  • DPS:Kill all enemy healers. They will be at upper stairs
  • RDPS: Attack lord
  • Tanks: Attack Lord
  • Healers: Keep tanks alive

     
4 comments
Snuffy
Snuffy Mar 16, 2009 at 7:47 am
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.................................................. WRONG PORTAL
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