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by Syp, Level 43
Last updated at September 2, 2008, 9:50 am
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Capturable/Trainable Pets (World of Warcraft's Hunter class) - Despite technically having four pet classes in Warhammer Online, only the White Lion has a consistent pet that grows with you over the levels (and has to be one type of beast: a lion). One of the greatest strengths of WoW's hunter classes was that you could tame one of a huge variety of beasts to be your lifelong companion, and even swap between them. It was a bit Pokémon, but it added a level of customization that made your character feel more unique compared to other hunters.- The Sidekick/Exemplar system (City of Heroes) - One of the casual player's greatest fears is being left behind as friends and guildies level up far past their range. City of Heroes did a masterful job (as did some other MMOs) with letting low characters temporarily level up to group with a highbie, or letting a highbie artificially lower themselves to team up with lowbies. This way, no one felt compelled to level faster than they wanted to out of fear of not being able to play with their friends.
- Appearance Tab (Everquest 2) - Nobody likes looking like a fashion victim in MMOs; part of the joy of having a character is being able to eventually outfit him or her or it the way you feel they should appear. EQ2 (and others) let you choose an outfit for appearance only, while your "real" gear would stay on at the same time, for stat purposes. Warhammer Online might have qualms with this, as a person's gear is a quick visual identifier as to their level and power.
- Non-Combat Pets (EQ, WoW, pretty much every MMO) - It may be deemed unnecessary "fluff" by WAR devs, but players bond with and resonate with their little non-combat companions. Plus, and this is important, these pets give a player another layer of visual customization.
- Player-Created Dungeons (City of Heroes) - Instead of player housing, what if you could gain control of an instanced dungeon that you could deck out with monsters, traps and treasures (via special loot that you'd have to collect) for other players to go through and enjoy? It might be hard to implement, but it's win-win for devs and players -- the devs gotta love unlimited player-generated content, and players would have unlimited dungeons to explore!
- Player Housing (SWG, Vanguard, et all) - It's popular, it's always requested, enough said.
- RvR Dungeons (Dark Age of Camelot) - Rumored to be in the works, DAoC's Darkness Falls was a terrifically popular twist on dungeons. The realm with control of the most keeps would gain access to the dungeon, while the other realms were denied entrance -- yet any remaining players of the opposing faction could remain inside to fight the new intruders. This might be a bit similar to the keeps/capital cities RvR struggle in WAR, but it's sufficiently different to warrant a look.
- In Game MP3 Player (EVE Online) - Let's face it, in game music gets old sooner or later, and it's a pain to keep tabbing out to fiddle with Winamp or whatever music player you're using. Why not incorporate it? Or even encourage players to compose their own WAR tunes to submit for a contest and an eventual inclusion in the game?
- Tutorial Instance (LOTRO) - WAR is a fairly intuitive game, especially if you're a seasoned MMO gamer, but Mythic shouldn't assume that everyone trying out their game is -- and they should be making allowances for the newbies who could feel very overwhelmed at the start of the game. An option for an instanced tutorial zone could be a great answer to these things, especially if they include all of the lingo, features and options that us vets take for granted.
- Permadeath Servers - Just kidding!

38 comments
Hirokana Sep 2, 2008 at 11:40 am
+1 votes
Well I will quickly say what I think about these options.
1. Not neccesary.I would guess it could fit a Wood Elves if they will be next Order race, but for other pet class well, it gets irritating for some
2. Nice
3. Cool (Seen it in Perfect World for first but it must be big enough to be good)
4. Nice but not must (deamon pet for Magus please ?)
5. Great Idea!
6. Not sure if it fits this game.
7. They said that there will be but we will wait
8. Yes YES YES YES! My precioussss...
9. Nice Idea
10. Absolutely right! I would play a WP there and enjoy it dies, and dies, and dies MUAHAHAHAHAHA
Cool writeup! But well you are always cool :P
1. Not neccesary.I would guess it could fit a Wood Elves if they will be next Order race, but for other pet class well, it gets irritating for some
2. Nice
3. Cool (Seen it in Perfect World for first but it must be big enough to be good)
4. Nice but not must (deamon pet for Magus please ?)
5. Great Idea!
6. Not sure if it fits this game.
7. They said that there will be but we will wait
8. Yes YES YES YES! My precioussss...
9. Nice Idea
10. Absolutely right! I would play a WP there and enjoy it dies, and dies, and dies MUAHAHAHAHAHA
Cool writeup! But well you are always cool :P
Morane Sep 2, 2008 at 12:04 pm
+1 votes
Personally I think the player housing as implemented in SWG absolutely sucks. There are only a very few well laid out towns. Everything else is just an eyesore.
ysharros Sep 2, 2008 at 12:17 pm
+1 votes
Yes. Actually, yes x 10 (+kidding on 10).
I am a huge fan of "fluff" - the more fluff, the better. Maybe we'll see some of this going on with WAR but (to be pessimistic) I doubt it. Won't stop me playing though.
I am a huge fan of "fluff" - the more fluff, the better. Maybe we'll see some of this going on with WAR but (to be pessimistic) I doubt it. Won't stop me playing though.
Toxic Sep 2, 2008 at 12:31 pm
+1 votes
I guess I like the idea in theory, but honestly, what is the point of housing? The only thing I can think of is using it for role-playing or some lame crap like that. Other than that, whats the point?
Syp Sep 2, 2008 at 12:36 pm
+1 votes
The point is that it is "fun" to some players. What's the point of investing time into a MMO when either the game or your interest in it has a finite lifespan? What's the point of dyes or different models of armor? Why aren't we just playing a text MUD spreadsheet instead of a 3D graphical MMO?
It's the same line of player gratification and reward as the trophies -- something a player can collect and display as a visible reminder of accomplishments and accumulation.
It's the same line of player gratification and reward as the trophies -- something a player can collect and display as a visible reminder of accomplishments and accumulation.
Ozirus Sep 2, 2008 at 12:53 pm
+1 votes
I never liked to RP, just wasn't my thing, but personally enjoyed the housing in SWG. The game itself and the essential digital urban sprawl wasn't exactly beautiful, but it was cool when some of my friends and I would mess with the posters and animals.
Maybe houses aren't suited for WAR but some kind of "apartment" system could be developed within a main cities.
Maybe houses aren't suited for WAR but some kind of "apartment" system could be developed within a main cities.
Oakstout Sep 2, 2008 at 1:34 pm
+1 votes
I thought the trophy system was suppose to be similar to an appearance type option. You gather up a few heads and other knickknacks and you place them over your armor so you'll eventually look different than every other greenskin on the planet.
The only problem with player housing is now you have to find stuff to place around the rooms. Do some crafting for that special table or cabinet? Can you see a Black Orc running around making lamp shades or picture frames? Now if you could stuff Order players and mount them on the wall, then I'd like to have a house. lol
The only problem with player housing is now you have to find stuff to place around the rooms. Do some crafting for that special table or cabinet? Can you see a Black Orc running around making lamp shades or picture frames? Now if you could stuff Order players and mount them on the wall, then I'd like to have a house. lol
Kyera Sep 2, 2008 at 2:07 pm
+1 votes
A number of these (1, 4, 6, 7, 9) were in DAoC in some form, and I wouldn't object to them making a comeback at some point. 
Lalkin Sep 2, 2008 at 3:33 pm
+1 votes
I have never understood the request for ingame mp3 players. Why not just run winamp/itunes/whatever in the background? That is what I do and it works great.
One feature from WoW I would like to see (might already be in I guess as I never got a mount) is multiple mounts. I "think" each race has a mount with the Magus having their unique disc mount. I'd be cool to have others one can get from quest rewards and the like. Now, unlike WoW, I don't think they should requre sometimes hundreds of hours to grinding to get but instead be achievable fairly quickly to help define your character.
One feature from WoW I would like to see (might already be in I guess as I never got a mount) is multiple mounts. I "think" each race has a mount with the Magus having their unique disc mount. I'd be cool to have others one can get from quest rewards and the like. Now, unlike WoW, I don't think they should requre sometimes hundreds of hours to grinding to get but instead be achievable fairly quickly to help define your character.
hostile17 Sep 2, 2008 at 3:44 pm
+1 votes
I thought that RvR Dungeons were a part of WAR already??
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