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by Syp, Level 43
Last updated at October 7, 2008, 8:54 am
I, Syp, solemnly swear that I am done, now and forever, with World of Warcraft bashing, attacks, belittling or griping.

Believe it or not, past mentions of WoW on this blog weren't coming from a complete "hater" perspective, but rather a player who truly loved that game and, in the long run, became unsatisfied with the direction it took -- and wanted it to return to the source of what made it great in the first place. But you probably don't come to WAAAGH! for WoW-bashing (you come for the potpourri, thanks, I made it myself), and since I've made the oath up there in the first sentence, you now know that what I post next isn't an attack on Blizzard, but an observation as to the connection between the Blizz and the Myth. Ic.

Massively linked to this post by Blizzard CM Tigole about upcoming changes and plans for their PvP system, including this interesting little quote:
We're also planning on improving some Battleground and PvP features in general. For example, we want to give you the ability to queue for Battlegrounds from anywhere in the world. We're also going to explore EXP gain through the PvP system as well as low level itemization to support that.

Of course, my initial kneejerk reaction was "Warhammer much?" But that's pretty much like beating a dead horse at this point, and since I'm a new post-oath man, I wanted to look at this from a different angle. What if, I thought, what if what Blizzard and Mythic and all these other MMO companies claim is actually true: that competition is great for the lifeblood of the entire industry? What if that isn't just a line they spew when trying to look magnanimous toward lesser titles or "buddy buddy" with the big boys?

I mean, it's obvious that Blizzard owes a huge past debt of inspiration/plagiarism to Games Workshop and the whole Warhammer IP. And unless you're truly blind, it's hard to deny that several of the planned changes coming in Wrath of the Lich King are specifically designed to answer the call of competition put out by Mythic: the achievements system, the open-world PvP zone, and now this quote concerning leveling via PvP XP and anywhere-anytime battleground queuing.

It's also pretty obvious that Mythic owes a huge present debt of inspiration to Blizzard for being the "iron that sharpens iron" in urging them to try harder, think bigger and polish like a madman with Warhammer Online. Mark Jacobs even said so, especially following the Burning Crusade's release, when Mythic further delayed the game to make sure that it met the higher bar that WoW set in 2007. I won't deny that several of the innovations and streamlined features that WoW made so prominent are liberally present all over and through WAR.

The axiom of "when companies compete, consumers win" appears to be proving true here in the MMOscape. As the bar is set ever-higher by MMOs and single-player titles alike, players demand more for their buck, refusing to settle for what was "pretty good" in 2000 or 2005. Despite the high frequency of developing MMO failures, companies keep trying their hardest to produce that hit product, because it really does turn into a cash cow that they can milk monthly for a decade, two decades, or even more.

No MMO is a 100% original work; they borrow and build on what came before, and add on what they feel will push their game (and as a byproduct, the industry) above and beyond. If a feature from another game would be appreciated by a company's playerbase and would fit within the framework of their title, really, why wouldn't they want to implement it? It doesn't take the feature away from players of game #1, and it has the potential to please players of game #2. Sore feelings only come into play when either there is true intellectual property theft (which is hard to prove in this industry) or when players get in the mindset of wanting their game to "win" at competition against other titles.  I'll admit it -- it's easy to feel that way, much like rooting for your favorite sports team (the Ny Mets are my favorite squadron) and glaring daggers at the opposing team, even though without that tough level of competition, your team would be nowhere near as good.

My greatest hope for Mythic is that they'll never stop looking at the competition -- ALL of the competition -- and trying their best to challenge themselves to cull the best features and ideas out there that would work well in WAR.  Some of these have become the industry standard, some are a little more cutting edge, but I think we all would agree that WAR has room to grow, especially if it's not too proud to look at the field and say "Hey, that's a pretty dang good idea... maybe we should look into it."
     
29 comments
Stix Oct 7, 2008 at 9:03 am
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Ya, i mean if customers dont have any idea o what they want.. and then a game comes along that has neat stuff.. you can go back to your old game and say hey why cant we have that??

or be a dev playing game x and say "you know what our game needs.. this"

we'll see how it all pans out.. im still going to play both of um.. tho i havnt since war came out asside from a few raids..
Dickie Oct 7, 2008 at 9:49 am
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Well put.

This goes deeper though. The entirety of the fantasy genre is built upon borrowing and adjusting. We all have an idea what dwarves or vampires are, because they are part of this greater fantasy mythology. Now, they do change a bit from one setting to the next, but in general Dwarves are short, hairy, live in caves and drink beer and vampires sleep during the day and drink blood.

The point being, the liberal borrowing of ideas is not new to MMO's. It's been around for a very long time in the fantasy world, and it just happens that most MMO's (at least, the more succesful ones) live in a fantasy universe.

And yes, in a free market world, I think competition is great. I still think WoW is one of my favorite games I've ever played, I was just bored with it and done after 3.5 years. Now it's time for a new, also fun experience in WAR!
Slurm Oct 7, 2008 at 9:49 am
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I went back to WoW for a night just to clean up my auctions I had left going. I felt dirty...

on a side note:

You think theres some guy(s) at Blizzard getting paid to sit and play WAR all day so they can look at things they can implement in WoW? (and if there is people like this, are they secretly saying, "this game is freekin cool!...oh wait, shhh boss is comming...")

?
Merckx Oct 7, 2008 at 10:14 am
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I just think it' funny Blizz is doing these changes now. Many, many players have been asking for this for a long time. War comes out and gives them to us and we leave and Blizz decides that yes I guess this is what players would like. Thanks for listening Blizzard. Hopefully I'm done with you.
Wizards & Wenches - A Warhammer Online Blog » Going back to the core, and it’s rotten Oct 7, 2008 at 10:40 am
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[...] not going to compare how WAR and WoW have copied features from each other, and I’m not going to dissect the post to point all the hidden sublime messages. All of that [...]
br3ntbr0 Oct 7, 2008 at 10:46 am
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You beat me to the punch on posting this very thing. This is why I've been such a cheerleader for WAR. Would we have seen such changes in WoW without WAR's competition? Doubtful...
Pidge Oct 7, 2008 at 11:17 am
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I beat this dead horse yesterday, though much less eloquently(http://bravepidge.wordpress.com/2008/10/06/how-mmo-competition-benefits-players/).

I like your take on the issue. It may be accurate to point out that this game stole that idea from [insert your favorite game here], but it's not very useful since almost all the games we play are derivative in some way. It's more helpful to see how game companies' competition and the constant cribbing of each other's ideas actually benefits their players.

I don't think that this is any kind of altruism on the part of the game companies. Despite what they say in interviews, I'm sure they'd love to dance on the graves of their competitors and swim Scrooge McDuck-live in vaults of cash from their game's earnings. But when there's competition to get there, the best ideas percolate to the top, and, in a kind of evolutionary fashion, become the standards for the next generation.

As an enthusiastic player of both games, it's nice to hear you're not into bashing WOW just because it's a competitor of WAR. It's a shame some people can't love one thing without feeling the necessity to rabidly hate everything else. Still, constructive criticism that points out problems and offers ways to improve things isn't the same as automatic mindless bashing, and I hope you won't give Blizzard or WOW a free pass either.

(Plus I hear repressing critical thought makes people cranky - http://commonsensegamer.com/?p=913).
Hudson Oct 7, 2008 at 11:46 am
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This topic is going to be hot today around the INTERWEBZ. I have linked you off my blog. You say it much better than I sir.
Duron201 Oct 7, 2008 at 11:58 am
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its amazing how much you hate on wow and blizzard. you wouldnt have warhammer at the level that its at, if it wasnt for wow.
Werit Oct 7, 2008 at 12:03 pm
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Glad you have seen the light Syp. This should make better games out of WoW and WAR. What more could gamers want?
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