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by Syp, Level 43
Last updated at January 16, 2009, 1:35 pm
Because sometimes it's fun to take something someone else said and go, "Hey, I wanna talk about that too!"

Anyway, there's been a conversation bobbing about, like a tête-à-tête on the high seas, about what to do with Battlefield Objectives.  It's not that anyone has anything against BOs, personally, other than their unfortunate acronym and the fact that they exist to be farmed and farmed and farmed some more.  It's an "objective" just because it's there on the map, not because it does anything for your side other than give you a few renown points, contribute a bit toward capturing the zone, and adding guards to the keeps -- which seems like a lot when you put it down on print, but it's most certainly not that impressive when you've spent what seems like half of your time in oRvR sitting at these objectives waiting for the "cap" (Captain Crunch?  Kirk?  America?).  There's, frankly, too little to do with them, and very little reason to fight over them.

In our last ChaosCast, Keen just wanted to see them gone.  Arbitrary wants to turn them into villages you can plunder.  In between changing his blog layout for the 5,261st time, Regis wishes we could take warcamps instead.  So what do I say?

I don't want to see BOs go away, because then we're just left with Keeps and a vast expanse of oRvR wasteland.  There's a great potential to do SOMEthing with BO's and give players a reason to diverge from their normal schedule of keep zerging, the question is what?

Arbitrary's idea has a lot of merit, especially if you expand that idea to include not just little villages, but anything that you can (a) deface, (b) burn, (c) loot and (d) manipulate.  What if you captured a BO and then everyone would immediately go on a frantic easter egg hunt looking for little clickies that could give you random loot?  Or the longer you held a BO, the bigger a "defense bonus" would appear in your inventory when it finally fell?  What if you could tear down the walls of a building, or put fire to the roof, or plant a flag for every guild that took the BO that time around?  What if BOs gave you tools that you could wield in oRvR elsewhere -- summonable NPC guards, siege equipment, ladders, one-shot abilities, maybe even a two-minute buff that would show all of the enemy forces on your map?  What if by capturing a BO, you'd extend the respawn timer on killed enemy players in the zone by 15 seconds, to slow them down?  The possibilities really are endless.

In addition, I'd like to see BOs come into play as being very helpful for keep defenders to send out a detachment to conquer them in order to help out in some way -- repair the door, add more defenses to the keep, bring in a fresh squad of NPC troops and so on.

I do think we'll see movement and work on BOs these next few months, especially since open RvR is such a high priority at Mythic these days.  And I can't wait.
     
6 comments
McKillface
McKillface Jan 16, 2009 at 2:03 pm
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Overall, good ideas, but you should be punished for even suggesting an increase in rez time...
Ventris
Ventris Jan 16, 2009 at 3:42 pm
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"What if BOs gave you tools that you could wield in oRvR elsewhere -- summonable NPC guards, siege equipment, ladders, one-shot abilities, maybe even a two-minute buff that would show all of the enemy forces on your map?"

That is a capitol idea and what popped into my head when I started reading your post.  Have them do dual duty - if you own one or both BOs you and are defending or attacking you get additional resources.
arbitrary
arbitrary Jan 16, 2009 at 4:30 pm
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I think we're all on the same sheet here, and if we all think it's good, no doubt something along these lines should come in :-)
Jovyn
Jovyn Jan 17, 2009 at 6:47 pm
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It would be great if they would increase the number of BOs and give them lots of different effects. The buffs should automatically apply to anyone in the zone as well, instead of having to click on the guards at the objective to receive it.
MetroGamer
MetroGamer Jan 18, 2009 at 11:24 pm
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Battlefield Objectives should be what they really are - objectives on the battlefield. As it is, people capture BOs just for the rewards, leave it and nothing else.

These objectives should play a part in the RvR - objectives that need to be captured for a tactical advantage of some sort. Fits the bill for both gameplay and in-story factors.

Captured an armory? Your faction gains a significant offensive boost as long as you hold it.
Captured an optimal vantage point?  Enemies in the vicinity will be marked on the map as long as they're in range.

Also, I'd like to have the ability of respawning in a captured BO. A BO in the middle of nowhere and has supplies/advantage to offer should at least have that benefit. As long as you hold a BO, your faction can get back into the battle faster, giving the opposing faction a reason not to ignore that BO and go straight for the fortress.
scribbler
scribbler Jan 22, 2009 at 8:31 am
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To me BO's are designed to act at time sinks and in the function they do their job just fine.

While a offensive force may spend the time it takes to cap a BO doing nothing you can bet your last G that the defense is glad of every moment

While BO's are not exciting they do serve a purpose.

Allowing the boons you can currently obtain from BO NPC to become global buffs or a similar system would also be a problem because BO's are not equidistant from the different factions warcamps. currently something like a healing boon isn't a big deal because the buff is limited in time & does not persist through death. But if something like this becomes a global buff the warcamp the BO is closer too automatically will have a better chance of obtaining the buff.

rather than BO's be changed id rather more work was done to make keep fights more varried.
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