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by Syp, Level 43
Last updated at April 10, 2008, 10:32 am
Da Newz is WAAAGH!’s weekly wrapup of WAR news bits and chunks.

BETA TICKER: 654,971 (+10,463 from last week)

QUOTE OF THE WEEK: "For those who don't want to see PvE in WAR, sorry, deal with it. For those who don't want to see any form of PvP in WAR, sorry, deal with it. WAR has been designed, discussed and displayed as an RvR game with both PvE and PvP as part of the game. If you want to PvE your way up the ladder, you can. If you want to PvP your way up the ladder, you can. That's been the plan from day one and it hasn't changed at all." ~ Mark Jacobs


  • Stratics hosted a House of Commons Dev Chat, the transcript of which you can read here.

  • Highlights to me include: everything you do contributes to Guild XP, Black Guard is still afk, you can travel between newbie zones fairly easy, gear does give a player an advantage (duh) but hopefully not overpoweringly so, PvE and RvR in end game go hand-in-hand, you can't jump over any other character, Warcamps will be mini-city raids available to the world, renown can earn you stat packages to boost your baseline stats, lowbie players will have access to mounts but won't own them, CE items are available to all your characters, dungeon loot systems should be "intelligent" and drop usable loot for that group, no integrated voice chat at launch, and no flying.



  • Loads of videos from the Paris Event, in no particular order:

  • Careers in WAR: You will earn 30+ Abilities & Morale that can change from fight to fight, you can combine Abilities with other players to create a combo, Morale abilities can turn the tide of a battle, you'll get 20-25 Tactics to help you in RvR, Tactics can help you customize play sessions between solo and RvR, gives you choices, the Tactics Editor can save your favorite Tactic loadouts, the Mastery system came out of beta feedback, you get 30 Mastery points by the time you hit 40, there will be respecs, huge look at the Sorceress class.

  • Capital Cities: Cities have two modes (peaceful & contested), they are social hubs, some buildings only available to guilded folk, all the best loot is found in the city RvR situations, lots of utilities, iconic features/landmarks, banks might be attacked by robbers as the city gains in fame, random fun events, guards level up, city ratings equal realm-wide buffs, you will be alerted when your city is under attack.

  • Realm vs. Realm: PvP and RvR are NOT the same thing -- RvR is so much more than that, RvR benefits both yourself and your realm, if you're playing WAR you *will* be doing RvR, they are concerned about population balance, a lot of discussion on Keep RvR, Keeps should change hands every 4 hours or so but could go as long as days, more discussion on scenarios and city sieges.

  • Tome of Knowledge: Basic ToK overview, a couple of the unlocks are sending /tells 50 times or clicking on yourself 100 times, it likes to mock you, several tome unlocks in action are shown.

  • Q&A With Jeff Hickman: Mythic takes a hard line against gold sellers, the best items it the game are earned not bought, they have a plan for visual character growth but it is doubtful they'll do it, they're going to retool the dwarf mount, city pvp will be instanced, they generally don't believe in raids, they have future patches and expansions mapped out, and you can throw tomatoes at captured enemy kings.

  • Producer's Presentation: Jeff Hickman and Josh Dreshner, overview of GW and Mythic, they had a playable version of WAR 6 months into development, they seem VERY confident about a fall 2008 launch, and generally you're getting about an hour and a half overview and summary of everything they've already said about WAR. If you're only going to watch one video, this would be a safe bet.

  • Witch Hunter PvP Video: A half-hour of PvP action, from the perspective of the semi-stealthy Witch Hunter.

     
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The Week of WAAAGH! (April 6-12) « Waaagh! A Warhammer Online Blog Apr 29, 2008 at 11:22 am
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