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by Syp, Level 43
Last updated at June 13, 2008, 8:18 am
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You're people! And I'm a so-called "expert" in managing my quotation marks!
So instead of trying to predict what WAR's subscription numbers will be in a year, or whether it will dent WoW's dominance in the industry, or how it will be perceived by the public, I wanted to make a list of how WAR can ultimately put its best foot forward -- that if WAR is going to win ("win" whatever), this is how it's going to happen:
1. Warhammer Online will launch smoothly, giving the public a polished, highly playable game right from Day One.
This is pretty much common sense. No matter how good the game *might be* six months from now, it WILL be remembered for what kind of launch it had, and whether or not it grabbed the gaming public by the throat at the beginning or squandered an opportunity.
2. WAR devs will continue to be communicative, attentive and enthusiastic.
In a way, it's easy to showcase excitement when a game has yet to come out -- it's all about hype on something we can't fully see yet. However, after WAR launches, Mythic will be graded for whether or not its publicity machine keeps chugging happy juice for us, and whether its devs go into reclusive hiding from the millions of passionate -- yet unbalanced -- fanboys who demand answers why Fist of Justice has a 2% coefficient instead of a 2.5%.
3. WAR looks great and will continue to remain competitive in the graphics department for the next few years.
While we all wring our hands and fret about Age of Conan and Lich King, it's easy to forget that WAR will be bumping heads with many, MANY more MMOs in the next few years, all of which will be looking for their own hefty slice of the subscriber pie. The first sign of an aging MMO is in its looks, and as shallow as that might seem, if Warhammer starts looking like "yesterday's" MMO, players will jump ship to the better looking sister.
4. EA pulls out all the stops in promoting and publishing WAR.
EA needs a huge MMO hit the same way a hobo needs a drink. They've been less than stellar in the MMO market, and after investing so much money and time in Mythic's baby, they absolutely need a hit. For their part, Mythic needs to make a great game -- but past that, EA's responsibility is to use its considerable muscle in pushing WAR into the face of every gamer, journalist and media outlet out there.
5. WAR generates a strong, vibrant and positive community.
Please note that last adjective: "Positive". A game's community says a lot to undecided purchasers -- are they about to leap into a game where they're paying a monthly fee to hang out with the virtual equivalent of juvie hall, or does the community seem supportive, encouraging and welcoming? What WAR's community does between now and release will have a huge bearing on those undecideds.
6. WAR will grow exponentially through word-of-mouth.
Look at it this way: there will be two groups of subscribers to WAR. The first group are the ones who already know about it and will be there on Day One, Hour One. The second group doesn't even know they're going to play it yet -- they're the ones who will "discover" the game at a later point, mostly through positive word of mouth testimonies of friends and co-workers who play the game. If people like the game, they'll encourage others to play it so they can enjoy the game together.
7. WAR impresses us with regular content updates.
MMOs that can do this, and do it well, are very respected by long-time gamers. Sure, all the content is shiny and new when we first start up the game, but no dev should ever underestimate how fast players can chew through content. We're an insatiable beast, and regular meals are one of the best way to keep us from turning our slavering hunger on the devs themselves.
8. Classes, masteries and itemization will be balanced, not broken.
24 classes, 72 mastery paths and thousands of items are a heapload to manage and balance, especially in a PvP-heavy game. It'll say a lot about WAR how fast the devs respond to obviously overpowered classes, skills or items -- and how tactfully and diplomatically they nerf and buff when the need demands it.
9. It's accessible to newbies.
New players hate feeling stupid trying to figure out a game, and MMOs are more complex than most genre titles. WAR needs to be tuned to a point where someone can jump in, be guided if need be, and figure out what's what relatively quickly.
10. It's just fun.
At the end of the day, you can ignore all the sparkly graphics, the billion feature list, the rabid hype and the fanboy ravings -- what will matter most is simply how fun it is to play. We've seen pretty games that sucked, we've seen titles with a depth of features that utterly floundered, and we've witnessed countless disasters as game devs thrash about trying to find the sweet spot that will draw in the most subscribers. The bottom line is "fun". If it is, people will play. Period.
What would you add to this list?

21 comments
Brotik Jun 13, 2008 at 8:52 am
+1 votes
Great stuff and I have to agree, Mythic should be getting on the ball about now to start a heavy promotional campaign to spread the word about WAR.
Werit Jun 13, 2008 at 8:57 am
+1 votes
You are pretty much on the money. The keys will be polish and completeness. When it comes out, it should not feel like a beta. All major selling points of the game should be in and good to go. A full game experience should be there from 1 to the end game.
It is time to set a new standard for MMO releases. We, as consumers and gamers, deserve better.
It is time to set a new standard for MMO releases. We, as consumers and gamers, deserve better.
Dave Jun 13, 2008 at 9:26 am
+1 votes
Somewhere between your 9 and 10, I think the game has to strive to be over inclusive and not under inclusive. What I mean by this is that the game cannot only appeal to the hard core pvp'er. Take WOW for example. WOW appeals to the casual gamer and to people who would never typically play video games. In my former WOW guild we had high school students, college students, mothers, fathers and even a grandmother who played. And the guild was/is fantastic. And you know who was the best healer? The grandma!
I think WAR needs to have broad based appeal. It doesn't only have to be pvp madness. Not everyone, even hard core pvp'ers, want to pvp all day long. So a balanced game that has good raid content and meaningful crafting content helps attract more than just the person who wants to kill everyone on the server. I know a lot of people who played WOW who either hated the concept of pvp or were just afraid of getting ganked.
If you have a more fully realized game, the people who might not typically play are more likely to join that game's community. I find that a large, diverse gaming population makes the game a lot more fun. And when you have a lot of fun, you are more likely to keep your subscription going.
I think WAR needs to have broad based appeal. It doesn't only have to be pvp madness. Not everyone, even hard core pvp'ers, want to pvp all day long. So a balanced game that has good raid content and meaningful crafting content helps attract more than just the person who wants to kill everyone on the server. I know a lot of people who played WOW who either hated the concept of pvp or were just afraid of getting ganked.
If you have a more fully realized game, the people who might not typically play are more likely to join that game's community. I find that a large, diverse gaming population makes the game a lot more fun. And when you have a lot of fun, you are more likely to keep your subscription going.
Scarybooster Jun 13, 2008 at 10:21 am
+1 votes
The need to tell the community how positive they are about a fall release. People have put faith in them by buying a $80 CE. Those hardcore fans need to know their $80 is well spent this year. Mythic might like to say, " We are very hard at work putting the final touches in to WAR. Fall 2008 is looking great for release. Unless we screw up royally this summer, WAR will be released this fall!"
I know for sure I invested $80 in to WAR. I could have put that money in the oil company stocks and made millions. Mythic ( if you listening) WE LOVE U! Send us love and cuddles back.
I know for sure I invested $80 in to WAR. I could have put that money in the oil company stocks and made millions. Mythic ( if you listening) WE LOVE U! Send us love and cuddles back.
Medrin Jun 13, 2008 at 11:44 am
+1 votes
I'll just quote Paul Barnett
"It's fun, *******!"
@ Dave
My old guild had a good Grandma healer too, when I retire, I think I'll have to be a healer in whatever MMO people are playing then.
"It's fun, *******!"
@ Dave
My old guild had a good Grandma healer too, when I retire, I think I'll have to be a healer in whatever MMO people are playing then.
poe Jun 13, 2008 at 11:49 am
+1 votes
EA needs an MMO hit like a hobo needs a drink. So it doesn't really need it, and would probably be better off with some warm soup and a place to sleep(which in this metaphor will be a sports franchise and a lack of FTC approval for the Vivendi/Activision merger). But who will be the good samaritan to EA's hobo? Can they convince them to try out a more settled life before they get on that next freight train(yet another corporate aquisition)? Find out all this and more on the next episode of "A Metaphor Taken Too Far!!".
» Waaagh!: How WAR Can win! » Warhammer Geek: an MMOGeek Production Jun 13, 2008 at 12:34 pm
+1 votes
[...] on over and read the rest of the reasons. Posted in Community News, Fansite News, General News | on June 13th, 2008 by [...]
WAR For The Win! | GameZig Jun 13, 2008 at 2:44 pm
+1 votes
[...] Jun 13 WAR For The Win! By BlackwingsAdd commentsMMO I just finished reading a post from Syp over at Waaagh about his predictions on how Warhammer Online will fair in the MMO market [...]
Snafzg Jun 13, 2008 at 3:15 pm
+1 votes
Wow, this post is awesome!
I'd say you're pretty much right on the mark with 1 through 10.
CoS Jun 13, 2008 at 4:25 pm
+1 votes
Nicely worded. I guess we'll see how it goes down soon enough.
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