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by Syp, Level 43
Last updated at December 28, 2008, 1:44 pm
"I'm thinking about rolling a healer," one of my guildmates says on vent. "I looked down our guild roster, and we're pretty short on healers."

Gee, I replied. Wonder why? Could it be that it's a thankless job with no retirement benefits?

Cue sighs and various murmurs of assent. Healing really is the blue collar working force of MMO characters, the ones that get down in the muck and do the dirty job so that the rest can enjoy slashing things with pretty swords and calling down fireballs from the heavens against their enemies. Healing is a job where it's terrifically easy to overlook whenever you're doing it right -- because, not to be cynical or anything, but you're just maintaining the status quo of health bars -- and yet you get blamed and shouted at the second someone falls and dies.

In a way, I can relate in my real life job. Once in a while, I'm called on to officiate a wedding, which is about a thousand times more nerve-wracking than doing a funeral. At funerals, everything you do is supportive and comforting and is usually well-received; at weddings, all you can do is mess up the Perfect Day for the bride (and, possibly, groom). People don't remember weddings where the minister said everything perfectly and gave a great homily, they just remember the ones where his robe caught on fire or he messed up names and technically married the groom to the bride's mother.

I have nothing but deep, everlasting respect for healers in MMOs, and I try my hardest to stop even in the middle of a keep battle to type out "ty for heals" when some anonymous runepriest or archmage bumps my green bar back up, or rezzes my butt after dying for the millionth time. Yes, I have played healers in many MMOs, but generally never as a main, and never for long. Why? Here's what I usually bump into:

  • As mentioned, healers get more blame than praise for their efforts.
  • Healers generally don't get flashy spells or kick-butt armor.
  • While other players get to interact with an ever-changing field of enemy opponents, healers interact with the same static objects (group members) and their naughty health bars.
  • People can usually see when a person is doing awesome DPS or pulls off a mighty damage spell, but healing spells are blink-and-you'll-miss-them invisible.
  • Because healing is such a powerful ability, healers are often gimped in two significant ways: weak defense and weak offense.
  • And the final whammy: if you have the potential to heal, no matter what your spec, other people will demand you heal. You seemingly lack a choice in the matter.
So where's the incentive to play one? I played a druid in WoW, happy that I could at least switch back and forth between healing and damage, but even that made me resentful when I really didn't want to heal but felt pressured into doing so. Yeah, healers get all sorts of other perks, such as being in high demand and a weird sort of worship from other players -- which I guess is good for egos -- but it never was enough to help me overcome my growing hatred of falling health bars and group members who I assumed were playing a sadistic game of hide-and-go-seek with me so that I could never easily heal them.

If it were up to me, devs of all MMOs would just abandon the mindset that "MMOs need healers" and get rid of this subclass altogether.  Why do we -need- healers in MMOs?  Couldn't there be a way around that?  We already have classes that can heal themselves and regenerate health quickly outside of combat, so the potential is there.

Mythic's devs weren't blind to the unpopularity and pathos of healers, and they made a lot of bluster and promises in the buildup to launch about how they would sidestep a lot of the problems other MMOs fell into in this regard.  The end result of all this was a mixed bag:

Claim #1: WAR's healers would have a "friendly/defensive target" as well as an offensive target.
Outcome: This works easily, seamlessly, and makes you wonder why more games don't include it.  Thumbs up.

Claim #2: WAR's healers would have the option to spec damage, healing or a hybrid role.
Outcome: Yeah, but as I said before, when you are capable of healing, you'll be asked to heal above everything else, which makes speccing anything BUT healing a losing proposition.

Claim #3: Some of WAR's healers, such as the Disciple of Khaine and the Warrior Priest, would be unique "melee healers" that would fight to regain heal juice to use.
Outcome: Very mixed in practice -- the mechanic does work, but if you're in melee, chances are you're taking damage and will probably need to heal yourself instead of teammates.  If you hang back to solely heal, you have a diminishing pool of juice that can only be replenished with a 5-second channeled spell, which has to get annoying over time to use.

Claim #4: Healing would count as contribution in keeps and PQs, and be tracked in scenarios.
Outcome: Yes... and no.  The contribution system is still a bit wonky, and nobody quite knows if healing is more or less powerful than damage, or if there are ways to manipulate the system.  It is certainly nice to track healing in scenarios, yet it's very odd that the hit point bump from bolstering counts as healing for every character receiving it -- which throws off the healing charts.

None of these are bad first steps, but Warhammer has a ways to go before reaching the end of the journey to make healing classes not only fun, but heads and shoulders above other MMO healers.  Off the top of my head, I'd suggest the following:

  • I'd love to see a way for the game to clearly show or tell me who is healing me and for how much, instead of a stream of green +100s above my head and a teeny tiny buff box under my character name.  Perhaps a message saying "Jaine is healing you!" or a notice when a player heals you for over a set amount (I'd like to send them a thank you card, in that case).
  • I know it wouldn't be a universally attainable unlock, but the Tome of Knowledge really, really should be tracking healing and buffs and resurrections just as much as it does damage.  As a non-healing class, I have no problem with healers getting extra pats on the back this way.
  • An easier way to cycle through friendly, or friendly-and-wounded, targets.
For the record, I've contemplated both a Rune Priest and Warrior Priest, probably leaning toward rolling a WP sometime in the future, but I am not yet convinced that these classes are all that and a slice of moist, yummy cake.  For those healers out there, why do you play your class and would you recommend them to others?
     
7 comments
Zubon
Zubon Dec 28, 2008 at 2:48 pm
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As a healer, I find voice chat invaluable.  It lets me know how the fight is going while I am staring at green bars the whole time.  Voice chat also usually means that you are with people you know.  That reduces the "thankless job done for people who will hate you for all their mistakes" factor.

The lack of a healing Tome unlock is pretty ridiculous.  Then again, who claims that WAR is a full-featured MMO?
Erasmed
Erasmed Dec 28, 2008 at 5:50 pm
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I play a WP, and find that unless I'm the only healer in the group, I don't get too abused about healing.  It does get a little tiring when I'm the only healer, especially because I have no large single target heals.  So, for healing anyone who is taking a lot of burst damage, I'm pretty useless.

In general, I find I'm not very useful in large scale RvR/PvP, but in 1v1 or 1v2 I can definitely hold my own.  Where it really shines is PvE, where I can solo champs a couple levels higher than me, and heroes only a level or two below me.  My damage output isn't very high, but attacks using rightous fury let my AP regen, and my AP attacks regen my rightous fury.  I've had 10+ minute fights with champs/heroes.
Jovyn
Jovyn Dec 28, 2008 at 6:25 pm
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I play an Archmage and I am a bit disappointed with my choice of class. Although the AM and Shaman were promised the unique mechanic of balancing DPS with healing, our damage is laughable and while I need to cast offensive spells to increase my healing effectiveness I never feel like I am doing enough damage to have any kind of impact on the battle.
Xzandrate
Xzandrate Dec 28, 2008 at 7:33 pm
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I could easily rant on this for a page, and realized I was before I deleted in and started over.

I'll preface all of this by saying, I've just finally given up on my own lvl 32 AM, he's been put into indefinite hiatus at this point.(which says alot, I normally play the underdog classes and it takes alot to sour me)

My biggest complaints, the "damage spec" and additional damage for healers came at the expense of the actual valuable buff/debuff secondary abilities healers normally had(on top of the fact that most of the ones we do have are broken).  On top of that, they really didn't balance or even catch the balancing in the heal abilities.  My AM was woefully useless at healing in any RvR in T4 because of the sheer number of AoE disables and silences.  The time I didn't spend disabled, or silences, I was being interrupted or setback, so that 2 or 3 second cast time turned into 6-9 second cast times (By which time my target was dead, or my morale ability that prevented silence/disables etc had worn off and I was silenced/disabled).

In T4 my honest opinion of a healer in RvR scenarios is you are going to be of minor consequence, and unless you really don't know how to play another class, the realm would be better served by you going and rolling something else to add to the zerg.  That one more Bright Wizard will last slightly longer than your healer could have kept up the one in front of him.

I honestly hope I can go back to my healer again at some point, but I don't seem to interpret anything that the Devs are talking about coming down the pipe as the wholesale revisit to healers that the classes need.  I can't help but be a little underwhelmed and unnerved that they aren't identifying some of these issues as well.  If I wasn't content to go onto another class, I'd very likely be going on to another game.
Ainilome
Ainilome Dec 28, 2008 at 10:44 pm
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With the addition of chalice/whateveritisthatWPgets, my main complaint with DoK is long gone. With a chalice I can stand back and pump out the heals while almost never worrying about soul essence. Without one it's fairly easy to get around the "have to heal yourself" while in melee by doing a few things 1)Don't get in the freaking middle. Play like a squishy MDPS (WE). Be aware of where the fight is and don't rush in first 2) Make use of your group heals/group HoT and Group Bubble. I can heal myself fairly well if I'm taking damage without needing to lose sight of the rest of my group. If I do need to heal mysel fit's as simple as switching target for the three seconds it takes to get off Rend Soul and I'm back to full. Or a split second for my instant cast HoT. 

Honestly, I have zero problem with DoK or Archmage, which are the two that I've played most. I'd also be terribly upset if they removed healers from games. It does take a certain type to enjoy them, but I love the hell out of them. If I want to DPS, if I want to "get noticed" there's other classes for that. Healers get a hell of a lot more praise than you'd think. No one has ever said to me "Wow. Thanks for wripping that guys spleen out." but I've gotten plenty of "Awesome heals! Thanks so much". I enjoy healer because I like helping people and I like the change of mechanic after spending time slaughter people. Healing through a rough fight offers a sort of challenge that you just can no get anywhere else in the game. PvE or PvP, it's a whole different ballgame than tanking/killing. And I like the variety.  
McKillface
McKillface Dec 29, 2008 at 11:23 am
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Dont forget that when an enemy tank sees a healer his pants get a little tighter. My main is a Chosen and I recently rolled a Shammy. Only then did I realize how much it sucks from a healer's perspective to constantly have to remove a sword from your posterior. And your posterior cant take too many swords before going into critical posterior failure. Personal buffs would be nice, maybe of the armoring/damage absorption variety, and a knockback at an earlier rank would be neat too.
JenoSidhe
JenoSidhe Dec 29, 2008 at 5:02 pm
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i have a zealot at r36 and a DoK now at lvl 30. the DoK is much more fun but i fall in the healing myself and stay close to me to get heals mentality. because the single target heals are weak i consider myself a supplemental healer only. if i wanted to main heal ill play the zealot. i have always played healers myself as well but in WAR i seem to lack the survivability i got in other games, whether it be DPS or CC or something. im nto sure what it is but if soemone decides to kill me on my zealot im powerless to stop it other than hoping someone rescues me. that isnt fun at all.

i played a druid in WoW as well and actually think blizz got their hybrid right. might have been by spec only but i could perform many functions, in WAR i can only heal on my zealot and thats it, the dps is lame and nearly no CC means im a healbot in the turest sense. it only becomes worse when you realise the AM/shammy at least gets to spec for healing and be better at it. the RP/zealot gets no such choice and is forced to spec into both healing and dmg spells with the dmg not getting better at all. im enjoying the DoK but mostly because i dont think of myself as the healer. i try to keep people alive the best i can but mostly im there to tear people apart and im exceptionally good at it.
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