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by Syp, Level 43
Last updated at January 24, 2009, 12:03 pm
Here's a question: how many of you would bite for the ability to freeze your character's XP progress at the end of a tier and keep them there, perhaps indefinitely?

Recently, as folks have hit rank 40 and started to roll an impressive amount of alts, people are rediscovering their love and appreciation for all things Tier 1. I'll admit it -- I didn't appreciate it as much my first time through it with Syp, but now with Thursday I waggled my toes in delight as I experienced the fast-paced leveling, the uncomplicated and well-polished scenarios, the easy PQs and the oRvR with influence rewards. Like most MMOs, Mythic gave an incredible amount of time and polish to T1 areas -- first impressions count, after all -- and people always have fond memories of their first few days in a game.

Warhammer is a bit of an odd duck in the MMOsphere due to their tiers and pairings. Other titles display some shade of this, but not quite as organized. It almost doesn't matter what level you are as it does which tier you belong to, dividing the game population up into four slices. Each tier has its dedicated zones, RvR lakes, oRvR influence rewards and scenarios that aren't shared with the other tiers -- and naturally, people tend to develop favorites and preferences for one tier over another.

For some, it's exciting to move out of one tier and into another; for others, it's scary and uncertain. Sometimes you feel like you're just getting the hang of that tier's scenarios when you're up and forced to go to the next tier and banned from the previous one.

Because of this, a vocal segment of players have been asking ever since beta for a way to halt XP progress in order to stay in a tier, either for a time or permanently. In a way that seems to go against the grain of MMOs at large -- isn't our whole purpose in these games to progress and level -- but I think it's a pretty reasonable request, especially for WAR, a game that prides itself on delivering a huge variety of playstyles and playgrounds for gamers to choose between. Why would it be so bad to let people pause at a certain tier?

Two answers to that pop to mind. The first is that Mythic wants as many players as possible to advance to the jewel of their title: end game open RvR and city capture, something that would be problematic if a huge chunk of players refused to get there at all. The second is that halting XP progress but continuing to accumulate gear skews us more into the arena of twinking.

Yet neither of those answers seem that valid. There will be tons of people at end game, as there already are, not because they're forced to be there, but because the end game content and rewards are considerable enough that people want to be present. As for twinking -- how twinked out could you really get in WAR to the point where your T1 gear would so overpower another player that they couldn't stand a chance? Not very; this isn't a game where gear really can dominate like that, perhaps until the echelons of the end game.

Unless someone can convince me that this proposed feature would severely unbalance the game, I have to stand firmly in the "go for it!" corner. It would give some players time to earn that oRvR influence reward they really want before being denied access to that RvR lake. It would help players pause their advancement to let a buddy or family member catch up. And it would cater to people who simply want to enjoy a particular tier without being pushed out of it before they're ready.
     
7 comments
Dastion
Dastion Jan 24, 2009 at 2:27 pm
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People did something similar in DAoC.  DAoC didn't have lower level PvP at the start, but later on they added "battle grounds" for each 5 level or so stretch of players (except the top levels, of course).  Which essentially amounted to a small map with a Keep in the middle.  The zone was permanent (not an instance) and the Keep changed sides often (considering there were 3 factions).  Players would get to the top level for a Battleground and then suicide themselves several times anytime their experience got too close to leveling them. (In DAoC a PvE death resulted in a loss of experience down to a threshold of half a level. I.e. you couldn't lose a level or go below 1/2 xp for the level).

I think it's just the fact that character growth is more linear at lower levels. A level 20 of one level isn't really any more powerful than any other level 20.  Being level 29 and going up against level 30s isn't really a big deal.  But, at the end game, there is so much growth beyond levels as the game has to sort of "Fill In" for lack of level progression and start letting you progress in ways such as Realm Ranks, gear, ect.  Such that a level 39 going up against someone who's been 40 for awhile means there is quite a large gap in their potential.  Never mind the fact that there are a lot of people who really enjoy the lower tiers, I've even had characters I've been reluctant to level out of T3 because of the snare/stun/silence/knockdown/barb/disorient fest that is T4 (most of that doable by just one career, and I don't mean Tanks).

Hopefully Mythic realizes these issues that cause people to dread T4 or "put it off" and are working to fix them.
foo
foo Jan 24, 2009 at 9:08 pm
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Hear Hear!

I'm one of those who has been calling for the ability to toggle XP at the player's whim. As for Mythic's desire to have all players reach R40, that's already not happening and the fortress population caps demonstrate that there is no need for everybody to reach 'endgame'

I'm already intentionally not progressing past R31, and have rerolled my favorite careers several times to continue playing T1-T3 because I find those tiers vastly more fun than T4. My RR is consistently capped to my rank and my RVR influence is usually maxed in all pairings by the time I've levelled halfway through the tier, so once I reach the minimum rank to equip the influence rewards I'm equipped almost as well as possible, and the last 3 or 4 ranks of a tier are a blast!

If I could toggle off XP I'd spend much more time enjoying T1 and T2 before moving on to T3 and staying there indefinitely instead of rerolling the same career. I'd probably explore more fully some of the careers I haven't spent much time with because I wouldn't need to reroll my main characters back up to T3 for the nth time. I could have my characters ready for action in all tiers and be able to go where the action is at any time!
Deity
Deity Jan 24, 2009 at 10:25 pm
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I absolutely agree with you on this.

I think that part of the allure of T1 comes from the fact that there aren't as many CCs available to players so players are actually able to run up to enemies and do something instead of just being chain-CCed to death. Since people are able to put up a fight, that makes any class a blast to play until you start edging into T3, where people really start getting roots and punted all over the place.

Come to think of it, it seems kind of ironic that the availability of more tools is making the gameplay (or more specifically, the PvP) less enjoyable.
Ainilome
Ainilome Jan 25, 2009 at 12:36 am
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EQ2 had various abilities to turn off xp gain, turn off only certain types of xp gain (I had a friend who insisted on level only on collection turn ins, another who only wanted mob kill xp.) or to cap your level to that of a friends. It was an awesome, awesome mechanic and I have no idea why more games don't do it.
Matt054
Matt054 Jan 25, 2009 at 3:08 pm
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Yep, I personally wouldn't mind the ability to turn off leveling at the last level on the tier, and go through all the awesome scenarios again, (<3 Phoenix Gate) after Serpents Passage for what seems the billionth time I'm just about ready to unsub.

http://warhammer-online-guide4u.blogspot.com/
Rog
Rog Jan 26, 2009 at 11:35 am
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I really think halting xp gain would be beneficial to WAR, moreso than other games, because of the Tiers themselves. You could choose the Tier you like best and stay there for awhile, even if it was just because you hadn't had your fill of it yet before moving on.

It'd be true for WoW's PvP tiers as well, and I've already gone on about how it'd be great for PvE content so players can group with friends while level appropriate for dungeons, etc..

It would also spread out populations, make the entire world feel populated.

Let the player choose his pace, that's what I say.
nickb
nickb Jan 26, 2009 at 3:39 pm
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Hey Syp -- good stuff as usual. I've posted some follow-up thoughts over at reroller if you're intererested.

http://blog.reroller.com/2009/01/26/locking-into-a-tier/

-nick / reroller
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