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by Syp, Level 43
Last updated at December 29, 2008, 11:59 pm
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Class is in session -- please pull your desks into a circle and let's get into a good discussion here.The scene: last night, I've joined a hearty warband that's seeking Action(tm) wherever it can get it. First Black Crag -- yup, did everything you could in the RvR lake there. Then we skedaddled over to Caledor. Both Dwarf vs. Greenskin and Elfie vs. Elfie pairings were brushing up against Destruction's fortresses, and buzz in our guild's vent speculated on when we might (if ever) attack the Inevitable City.
Caledor goes well. Some light resistance, but we capture both keeps and the BOs while keeping Destruction at bay. Looking up, a lot of people notice that we're close -- like 96% close -- to locking down the zone. That's when it happened:
"Stop fighting!" someone yelled.
"Send a group to go suicide on the Destruction warcamp's guards!" cries another. "Don't let it flip!"
What is this madness? My eyebrows were riding high on my forehead, and fellow guildies in vent ask the same question.
Turns out, locking down the zone leading into a fortress is a Bad Thing. I did not know this, having listened to Mythic's purpose for the game, but apparently it scares the crap out of some people. The thinking is that we didn't have anywhere near the force it would take to storm a fortress -- some having erroneously claimed that no server has managed to take fortresses yet -- and if we lost the fortress we'd get pushed back to the middle zone in the tier. So by giving Destruction points (suiciding on enemy guards), they could prevent that from happening:

Now I'm a pretty peaceful guy in chat and I do like to get along with as many people as possible, but I called strong malarkey on this whole line of thinking and started to question the people demanding this to happen. The reasons I gave were:
- Isn't running from a potentially hard fight being, y'know, a coward?
- Couldn't we put out a call to all our guilds and people in the capital city to come help?
- What would new players think about the game, if they claw their way up to T4, only to hear people actively avoiding content that's supposed to be the key focus of RvR and shouting down those who disagreed?
- Would it hurt anything, really, to just try? What about people who've never done a fortress battle on offense before?
- Why are we PLAYING THIS GAME in the first place if we're too scared of stubbing our toes?
- You have to schedule fortress sieges well in advance -- they can't be spur of the moment events.
- Shut up.
- It's too hard to fight a fortress lord and we don't have anyone who could handle it and we're not going to try to find any.
- If it's that big of a concern for you, you organize the fight then.
Now the question I want to ask the class is whose view is correct in this situation, and is this aversion to fortress battles a failing on the part of the players or on Mythic? I know I'm pretty new to the end game scene here, so I'd be interested in knowing if this was my noobish side showing, and is this something that's pretty common?
God bless the good folks in Tome Raiders, because they assured me I wasn't going insane for speaking up about this -- a couple guildies were far more spitting mad than I. It wasn't my intention to get into a flame war with these people about this, and after a while I let it go to just fight (Destruction, afraid we might flip the zone, showed up in force -- but they needn't have bothered, really).
So is that it? Is RvR something so complex and tough that it must be scheduled instead of experienced, and will most of my time in T4 oRvR be comprised of bouncing around from zone to zone taking BOs and Keeps but trying to avoid anything bigger until the mega-guilds converge and order us about? Because, thank you but no thanks to that.

7 comments
Silianu Dec 30, 2008 at 9:00 am
+1 votes
Good thing I wasn't there, because I would have been spitting so many nails at those asshats, I would have been banned for weeks. The only clear reason why we would lose in a fortress fight is because of inexperience and lack of quality gear and leadership doing the pulls. It's not because you have to have some premade club, or ask the entire server to show up, its required to learn the encounter and find a way to kill the lord. Many servers are having no problem downing the lord now, and that's because they have done it enough to learn how to take down the lord and capture the fortress.
It doesn't take much to send the fight back to Caledor if the fortress fight fails. And besides, the babies whining were probably upset because their holy guild officers weren't around to be the first to loot ***** and clai mto to be the firsts in Inevitable City.
It doesn't take much to send the fight back to Caledor if the fortress fight fails. And besides, the babies whining were probably upset because their holy guild officers weren't around to be the first to loot ***** and clai mto to be the firsts in Inevitable City.
Gobsmacked Dec 30, 2008 at 9:20 am
+1 votes
I was there when all of that was going on in chat (wow, the first time I've ever been around for something reported on in a blog!). Unfortunately the highest level Character I have on PT is 16 so I'm afraid I wouldn't have been much help - though I did try to defend Reikland when it was invaded earlier in the month. Got killed VERY quickly. 
Anyhoo, I agree that the whole "point" of the game are the City Sieges. Granted, we may not have succeeded, but folks who haven't yet experienced a fortress siege would have gotten some much needed experience at it, and Order as a whole would be more prepared for the next time. I haven't experienced T4 RvR yet, but from what I was reading in chat it seems like Order was just rolling through the zones without too much resistance. Failing in the siege and being pushed back wouldn't have really set us back too much.
Anyhoo, I agree that the whole "point" of the game are the City Sieges. Granted, we may not have succeeded, but folks who haven't yet experienced a fortress siege would have gotten some much needed experience at it, and Order as a whole would be more prepared for the next time. I haven't experienced T4 RvR yet, but from what I was reading in chat it seems like Order was just rolling through the zones without too much resistance. Failing in the siege and being pushed back wouldn't have really set us back too much.
Ainilome Dec 30, 2008 at 2:34 pm
+1 votes
I'm almost pleased, after a long few days of thinking once again I'd rolled the wrong damn side, that Order has morons as well.Â
I was at the fortress battle at Fell Landing a few days ago. You guys almost had it, due in large part (not trying to make an exscuse, honest to god this added to it) to a bug that I'll get to in a moment. Order was in the keep, fighting the keep lord with not much in the way of resistance and couldn't do it most likely due to not enough 40s, not enough characters with wards and lack of organization. Once Destro actually GOT to the keep due to the bug that caused the portals in the Maw to send you to the damn warcamp a zone away rather than into the keep as they should, we pushed everyone out and had a proper defending force. If a PUG of Order can't take the lord down when 80% of the defending force is stuck trecking it across two zones due to a bug you'll be hard pressed to do it without the bug. (This is of course, assuming that Mythic actually fixed the portal to drop us where we're suppose to be. It's probably still broken.)
And had you all taken Fel Landing and/or the Orc fortress you'd still have had to take back Praag and push to the Maw and claim it within twelve hours. On one level I can certainly see that it's a cowardly and annoying thing to do. But from another, I've seen several disorganized Order forces flailing around fortress battles and most of the time I watch you all concentrate on Orc and DE land while we still hold Praag and shake my head, wondering what you're doing. There is a bit of reason behind their cowardliness. As soon as you lock the zone you have ONE HOUR to take the fortress and in that hour you've got a crap load of Destro who hadn't really taken part ready and fighting to defend. It does make tactical sense to hold on flipping it until you know that you have an organize, warded force to do it. I do admit that it takes an organized force to do such things, you're not going to stumble into the Inevitable City on accident. The Black Blood Alliance worked on heading to Altdorf for a concentrated week but we were sent packing by zone crashes. Full wardbands of organized warded people ready to tromp lords even
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But still, I'd have been annoyed with them too. It's a game where fighting is suppose to be the point and you should stop being cowards, suck it up and be ok with losing. It's good to know the coward disease isn't limited to one side.Â
I was at the fortress battle at Fell Landing a few days ago. You guys almost had it, due in large part (not trying to make an exscuse, honest to god this added to it) to a bug that I'll get to in a moment. Order was in the keep, fighting the keep lord with not much in the way of resistance and couldn't do it most likely due to not enough 40s, not enough characters with wards and lack of organization. Once Destro actually GOT to the keep due to the bug that caused the portals in the Maw to send you to the damn warcamp a zone away rather than into the keep as they should, we pushed everyone out and had a proper defending force. If a PUG of Order can't take the lord down when 80% of the defending force is stuck trecking it across two zones due to a bug you'll be hard pressed to do it without the bug. (This is of course, assuming that Mythic actually fixed the portal to drop us where we're suppose to be. It's probably still broken.)
And had you all taken Fel Landing and/or the Orc fortress you'd still have had to take back Praag and push to the Maw and claim it within twelve hours. On one level I can certainly see that it's a cowardly and annoying thing to do. But from another, I've seen several disorganized Order forces flailing around fortress battles and most of the time I watch you all concentrate on Orc and DE land while we still hold Praag and shake my head, wondering what you're doing. There is a bit of reason behind their cowardliness. As soon as you lock the zone you have ONE HOUR to take the fortress and in that hour you've got a crap load of Destro who hadn't really taken part ready and fighting to defend. It does make tactical sense to hold on flipping it until you know that you have an organize, warded force to do it. I do admit that it takes an organized force to do such things, you're not going to stumble into the Inevitable City on accident. The Black Blood Alliance worked on heading to Altdorf for a concentrated week but we were sent packing by zone crashes. Full wardbands of organized warded people ready to tromp lords even
But still, I'd have been annoyed with them too. It's a game where fighting is suppose to be the point and you should stop being cowards, suck it up and be ok with losing. It's good to know the coward disease isn't limited to one side.Â
Ainilome Dec 30, 2008 at 2:51 pm
+1 votes
Oh, and I'm not really clear due to your wording but I wanted to mention, if you had flipped Caledor and failed to kill the fortress lord within the one hour time limit Destro would have gotten Caledor back and you'd all be back in Dragonwake. A failure at the fortress is a complete reset of the zone. ^^
MasterM Dec 30, 2008 at 4:51 pm
+1 votes
Just to point out to Ainilome's post.
You don't have to take Empire vs Chaos fortress. If you lock two fortresses the "not taken" one falls automaticly.
Done that few days ago on EU server Karag-Azgal where destro raided Altdorf by locking DvG and Elven pairings.
You don't have to take Empire vs Chaos fortress. If you lock two fortresses the "not taken" one falls automaticly.
Done that few days ago on EU server Karag-Azgal where destro raided Altdorf by locking DvG and Elven pairings.
Calis Dec 30, 2008 at 9:20 pm
+1 votes
This has been on ongoing order problem IMO. Too many people would rather not try then let their pixels die and respawn. Sometimes I think there is a belief by many that it is permadeath when you die and that someone comes to your home and kills your cat, eats all the food in your fridge, and molests your computer. To me even a losing fortress fight is fun...alot more fun then PVE'ing keeps and BO's non stop.
Maybe once a fortress or two falls and people get their precious epeen server firsts lootz they will grow a set and actually push and try regularly. In the mean time I guess COD will fil in for PvP for me since the people there don't tend to run and hide to keep their precious pixels from OMG respawning.
Maybe once a fortress or two falls and people get their precious epeen server firsts lootz they will grow a set and actually push and try regularly. In the mean time I guess COD will fil in for PvP for me since the people there don't tend to run and hide to keep their precious pixels from OMG respawning.
Alchemda Dec 31, 2008 at 9:36 am
+1 votes
Syp!
I cant believe I'm on your blog, such an honor
Let me attempt to throw out some reasoning behind this particular instance of NOT wanting to flip Caledor.
First some background. In the past 3 days we have flipped Black Crag to their fortress, and we have flipped Caledor about 3 times now.
Orc Fortress was laid to siege by 5 warbands. We had almost no destro defenders. We had a ton of people with greater wards and about 80 people were 1 shotted by lord aoe. 120 people with no destro, couldnt do it.
There is one MAIN reason why we dont like to lock caledor
1. It resets to dragonwake (people hate serpents so we try to flip it from dragon as quick as possible. People wont flip Caledor unless they think we can flip dragon pretty quick.
In this particular instance we did not want to lock caledor because we had already tried earlier with 120 people and couldnt do it, at that time there were only 2 or 3 warbands if that out there. We had already locked caledor and been to the fortress alredy the day before and got whiped. Since this instance we have locked Caledor 2 more times to preperation for planned raid sometime later this week.
At that particular time locking caledor did not provide a strategic advantage and people didnt feel like fighting in dragon because we had just locked it a couple hours before.
I know how you feel syp, kinda seems that we were cowering away, however, thats not the case. There was reasoning at th particular time not to want to lock caledor.
We ended up locking it that night later anyway so..
I cant believe I'm on your blog, such an honor
First some background. In the past 3 days we have flipped Black Crag to their fortress, and we have flipped Caledor about 3 times now.
Orc Fortress was laid to siege by 5 warbands. We had almost no destro defenders. We had a ton of people with greater wards and about 80 people were 1 shotted by lord aoe. 120 people with no destro, couldnt do it.
There is one MAIN reason why we dont like to lock caledor
1. It resets to dragonwake (people hate serpents so we try to flip it from dragon as quick as possible. People wont flip Caledor unless they think we can flip dragon pretty quick.
In this particular instance we did not want to lock caledor because we had already tried earlier with 120 people and couldnt do it, at that time there were only 2 or 3 warbands if that out there. We had already locked caledor and been to the fortress alredy the day before and got whiped. Since this instance we have locked Caledor 2 more times to preperation for planned raid sometime later this week.
At that particular time locking caledor did not provide a strategic advantage and people didnt feel like fighting in dragon because we had just locked it a couple hours before.
I know how you feel syp, kinda seems that we were cowering away, however, thats not the case. There was reasoning at th particular time not to want to lock caledor.
We ended up locking it that night later anyway so..
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