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by Syp, Level 43
Last updated at December 20, 2008, 8:46 am
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At least, that's the impression I got.
My running theory is that Paul Barnett felt so strongly about the inclusion of a beer-centric live event that he stripped naked and sat in the lotus position on the board room table until the staff capitulated. The design document for the event probably had the word "BEER!" written 255 times on it, too.
Not even mentioning or hinting about *other* beer holidays in *other* MMOs where you force your character to swill down enough virtual booze to kill their liver, but I kind of like the idea of a live event that's party-based. Not that I'm a big (or even small) drinker in real life, but there's always the connection between dwarfs and beer that makes me smile. They do love it so. I'm not sure how all the other six races feel about partaking in a dwarf holiday, but they can take a number and stand in line for their own time. I hear the elves are going to have a flower-picking festival, or some such.
Keg End seems as though it sampled heavily from Witching Night and Heavy Metal for its inspiration -- Witching Night's slow-as-molasses influence bar and RvR boss mobs to down, Heavy Metal's excellent task list and encouragement of doing weird things in the middle of PvP -- while adding truly excellent fireworks to the mix. Man, if nothing else, Mythic's shown me that they can do fireworks. Boy howdy! I really wish there were more than the three, that's how good they look.
I'm of mixed feelings about the event, after a couple days of (ahem) drinking it in. I mean, I like the theme, it's a good theme, the idea of an end of the year party where all the beer has to be consumed or bad crap will happen. I think Kentucky operates along that line of thinking. But as I said earlier, it seems as though the entire event is leading up to a huge party we're never going to see. There might be a party for all I know, but I'm out in the middle of snowland grinding snotlings and cursing their drop rates and low respawns.
I have to say, while the tasks that take place in RvR are fun and pretty easy to do, the PvE stuff is anything but. Essentially, we've gone back to camping a la EverQuest, where we need to find certain mobs that may (but probably will not) drop certain loot. You find a little area where there's a thin herd of snotlings or ogres, and you plant root there, and grind and grind and grind and grind. Your influence bar mocks you as it sometimes goes backwards before creeping ever-so-slowly to the right. You have to find an impossible amount of kegs to drink, and the worst part about it all is that you have to compete with others.
That's right -- instead of joining hands and sashaying in a friendly dance, this sort of camping over very limited spawns fosters the kind of selfishness and hard feelings that I thought were gone from MMOs (or at least a dying breed). You may be in a party with guildies and friends, but on everyone's mind is the thought: "They're splitting the influence... they're rolling on the loot I need... I wish they'd DIE but I am morally above that sort of pettiness, so I shall grin and congratulate us all for a job well done as I advance only one baby step forward in this event."
To grind in a small area where you really don't want others around, even if you're bored and lonely? It's downright horrible. A guildie showed me a grinding spot earlier, and I've logged in now and then to hack out a half hour in it before closing down the game. Anyone who comes near -- Order, Destruction, GMs -- I feel this urge to huddle over and emit Go Away rays. They might steal my spawns! My preciousss sssspawnssss!
I shouldn't have to tell you, I really hate getting in that mindset. It's antisocial and selfish and idiotic.
The problem is that what most of us are grinding for is that stupid backpack that never drops, but every once in a while you see a guy going by wearing it and it just enrages you into action that much more. The influence rewards from Keg End are so-so -- I'm in it for the trophy, but that elite reward is the cat's butt. 15 summons to the capital city? Congrats, I've saved 5 silver on purchasing 15 guild recall scrolls. Bravo.
Why that backpack, like the capes from Heavy Metal, isn't an influence reward is beyond me.
I think I'm a bit hostile and aggravated from having to grind so much today when I want to do other, more productive things like help my faction defend a fortress under attack (which happened) or work on Tome unlocks or get that RR up so I can wear my new gear. But, no, I'm locked into the Quest for the Backpack, because it's a Limited Time Only.
/grit

5 comments
Hektik Dec 20, 2008 at 11:19 am
+1 votes
I think Kentucky operates along that line of thinking.
Worth reading the whole article for that line.
But I'm not even interested in this event. (Maybe if I played a dwarf...) but it does seem to produce very EQ-antisocial behavior.
Worth reading the whole article for that line.
But I'm not even interested in this event. (Maybe if I played a dwarf...) but it does seem to produce very EQ-antisocial behavior.
Sol Invictus Dec 22, 2008 at 5:31 am
+1 votes
That mindset you talk about: the selfish mindset of wanting the spawns all for yourself.Â
It's one of the reasons I quit the game. Â
I didn't actually write about that in my blog, since it seems like a kind of minor issue compared to the problems I was having with the "endgame", but it definitely wore me down during the Witching event. Â
It's one of the reasons I quit the game. Â
I didn't actually write about that in my blog, since it seems like a kind of minor issue compared to the problems I was having with the "endgame", but it definitely wore me down during the Witching event. Â
JenoSidhe Dec 22, 2008 at 10:12 am
+1 votes
i gave up on the witching night event after an hour. i have simply learned what is fun to me in MMOs at this point and refuse REFUSE to do things i dont want to simply for the reward anymore.
I learned my lesson in WoW getting to r8 in the old pvp system and the endless grind that it involved. once it feels like a job more than a game i stop doing that part.
At least in AoC you could just kill the people who were stealing your spawns, thats the only good part of a FFA MMO.
this even when i saw i did 2 tasks and the bar doesnt even show a color sliver, i said im done and no way im doing any more of this. the rewards are cool but honestly not good enough to sacrifice fun for.
I learned my lesson in WoW getting to r8 in the old pvp system and the endless grind that it involved. once it feels like a job more than a game i stop doing that part.
At least in AoC you could just kill the people who were stealing your spawns, thats the only good part of a FFA MMO.
this even when i saw i did 2 tasks and the bar doesnt even show a color sliver, i said im done and no way im doing any more of this. the rewards are cool but honestly not good enough to sacrifice fun for.
Artsi Dec 23, 2008 at 4:16 am
+1 votes
Three live events, three frustrating failures, zero fun. Each had the same three components: (1) impossible RvR type quest(s) that you either can't get a group for or even if you do, you still don't finish the related quest(s); (2) RvR disruption quests where you need to stop doing the essential thing you do in RvR and do something completely different thus failing your team and risking objectives; (3) mindless PVE grind that is no fun but takes hours and hours. If the event and related quests were fun, you'd do them even without any rewards. Now, people don't even want to do them for the rewards. Or can't, as there are too few players wanting to do them. And I would have liked to do the live event quests for several alts, too (not because they were fun, but for me the elite reward would have been essential, and for my dwarves, the advanced trophy would have been nice RP fluff).
This can't be a mere coincidence. Mythic simply doesn't know how to do a fun event. Even more than that, I don't think they have the vision and understanding for the big picture, since so many of the game features by design try to get in the way of the main objective. Very fragmented playerbase, very limited communication, slow and cumbersome travel, close to no information about where the action is, etc. How does all that serve large scale RvR?
They promised minimum grind (of which I've done in WAR far more during the past three months than I ever did in two years of WoW), no gear-centric play (yet now they give selfish masses the epics at tier1, and I guess wards are a gear-based mechanic), fast leveling (though you hit a brick wall well before the end of each of the last three tiers), meaningful tanking (you're still an idiot if you go after the tanks in RvR before clothies), solo-capable healers (it takes forever to kill things but you don't die and you don't need downtime, but due to respawns you can't get through a dense pack either; killing things as a healer is boooring). The selfish masses will still roll dps, since that way they get to their preciousss way faster and they don't have to worry about others.
This live event was the last drop for me. After three days of trying to get a group for killing massive ogres all I got was "the rewards are ****e" and a total of 13 kills on two characters (tier2 healer and tier3 dps). The p(l)ayerbase simply wants their epics and the developers only know how to do the same thing everybody else is doing (except maybe not as well as some others), so I'm out. Frustrated and disappointed, I might add, as I really wanted this to work.
This can't be a mere coincidence. Mythic simply doesn't know how to do a fun event. Even more than that, I don't think they have the vision and understanding for the big picture, since so many of the game features by design try to get in the way of the main objective. Very fragmented playerbase, very limited communication, slow and cumbersome travel, close to no information about where the action is, etc. How does all that serve large scale RvR?
They promised minimum grind (of which I've done in WAR far more during the past three months than I ever did in two years of WoW), no gear-centric play (yet now they give selfish masses the epics at tier1, and I guess wards are a gear-based mechanic), fast leveling (though you hit a brick wall well before the end of each of the last three tiers), meaningful tanking (you're still an idiot if you go after the tanks in RvR before clothies), solo-capable healers (it takes forever to kill things but you don't die and you don't need downtime, but due to respawns you can't get through a dense pack either; killing things as a healer is boooring). The selfish masses will still roll dps, since that way they get to their preciousss way faster and they don't have to worry about others.
This live event was the last drop for me. After three days of trying to get a group for killing massive ogres all I got was "the rewards are ****e" and a total of 13 kills on two characters (tier2 healer and tier3 dps). The p(l)ayerbase simply wants their epics and the developers only know how to do the same thing everybody else is doing (except maybe not as well as some others), so I'm out. Frustrated and disappointed, I might add, as I really wanted this to work.
BVD Dec 23, 2008 at 9:03 am
+1 votes
Yikes... some pretty harsh comments on that last post.
Personally, I've found Keg End to be pretty fun, and for the most part hasn't got in the way of the rest of the game for me. The rewards are kind of crappy, and to be honest I'm really just looking for those backpacks (of which I've seen none so far)... hopefully I can just find one on Volkmar for my Dwarven Engineer! But I probably wouldn't argue this Live Event is a bit of a failure, based on my only two real complaints: Â
Yes, Keg End feels a lot more like Witching Night than Heavy Metal... the former being a ridiculous and annoying grind while the latter was fairly easy to complete, had decent rewards and was pretty fun for everyone (I hope).
My second complaint is that, personally anyways, I've noticed people are doing a lot more private oRvR'ing and not responding to Region-wide requests as to who's doing oRvR (in Elf / Dwarf T1 and T2). I think this has a lot to do with the "greedy camping" mentality you were speaking to Syp, and I think it's one of the worst aspects of any online game.
Don't get me wrong, it's not all bad - I've had some fun times with some good warbands over the past few days. But it's always super-frustrating to be running across the RvR lakes on your own looking to try to get influence or find people to tag along with while being chased by warbands of the other factions (singles in the lakes are such an easy kill). When you finally do find someone from your faction in the lakes (usually small groups of 2-3 people), you can't help but think "why didn't you respond to my messages about who's in the RvR lakes, you jerks?".
This Live Event is a bit of a failure if, in the end, it encourages people to be anti-social and farm for much-desired backpacks rather than band together and kick some opposition butt. At least so far it's been a fun failure!
Also - fireworks are pretty cool. I try to save one for whenever I cap a BO
:D
Personally, I've found Keg End to be pretty fun, and for the most part hasn't got in the way of the rest of the game for me. The rewards are kind of crappy, and to be honest I'm really just looking for those backpacks (of which I've seen none so far)... hopefully I can just find one on Volkmar for my Dwarven Engineer! But I probably wouldn't argue this Live Event is a bit of a failure, based on my only two real complaints: Â
Yes, Keg End feels a lot more like Witching Night than Heavy Metal... the former being a ridiculous and annoying grind while the latter was fairly easy to complete, had decent rewards and was pretty fun for everyone (I hope).
My second complaint is that, personally anyways, I've noticed people are doing a lot more private oRvR'ing and not responding to Region-wide requests as to who's doing oRvR (in Elf / Dwarf T1 and T2). I think this has a lot to do with the "greedy camping" mentality you were speaking to Syp, and I think it's one of the worst aspects of any online game.
Don't get me wrong, it's not all bad - I've had some fun times with some good warbands over the past few days. But it's always super-frustrating to be running across the RvR lakes on your own looking to try to get influence or find people to tag along with while being chased by warbands of the other factions (singles in the lakes are such an easy kill). When you finally do find someone from your faction in the lakes (usually small groups of 2-3 people), you can't help but think "why didn't you respond to my messages about who's in the RvR lakes, you jerks?".
This Live Event is a bit of a failure if, in the end, it encourages people to be anti-social and farm for much-desired backpacks rather than band together and kick some opposition butt. At least so far it's been a fun failure!
Also - fireworks are pretty cool. I try to save one for whenever I cap a BO
:D
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