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by Syp, Level 43
Last updated at July 17, 2008, 1:45 pm
Well, I guess it's official. Over a month and a half ago, I reported on a World of Warcraft beta leak in which an "Achievements" system -- which eerily echoed Warhammer Online's Tome of Knowledge -- was being tested. People's responses to the news ranged from "So what, it's not like the Tome was original anyway" to "All Blizzard does is copy others! Bah!" to "Blizzard is just being business savvy, tacking on whatever they can to retain customers".

So what does World of Warcraft's "Player Achievements" system look like?

  • A list of 500 achievements

  • Achievements include PvP, world exploration, PvE, character development, weird stuff.

  • Achievements will net players rewards, such as vanity pets, tabards and titles.

  • Achievements are comparable with others.

  • You can view achievements off-line as well.


Does this sound, um, just a tad familiar? Or, to put it more bluntly, a complete and total ripoff of WAR? I think so. I know I'm approaching this issue from WAR's side, but as a previous WoW player, I'm intimately familiar with how much and often Blizzard shamelessly cribs ideas and features from its own games, other games, and even its own players (such as when player mods suddenly become integrated features). A lot of people have, and will continue to look at this as a non-issue: "So what? Players get more features in both games, win-win, no big deal. Again, it's not like Mythic created this idea out of the blue -- it's entirely possible that both companies drew inspiration for their systems from the same sources (XBox Live, etc.)."

Bullcrap. No, really: bullcrap.

It's not win-win, because this is Blizzard recognizing that their title has a limited shelf life and is starting to taste a little stale to its consumers -- and they really will stoop to anything to keep people hooked on their product. Wrath of the Lich King isn't about innovation at all; it's more of the same, coupled with features that other MMOs (current and in development) have been working their hearts out on getting right. Of course Blizzard saw what WAR was doing, scratched their chin, and thought "Ayup, it'd work right good here, too." The timing of this all is far past coincidental and into the realm of just plain insulting.

It's not win-win, because one of WAR's most highly-touted features now has a copycat brother who's there to say, "Why do you want to try that game? We have whatever they do! And if not, we'll be willing to throw it in."

Turning it around on Mythic, hasn't WAR taken huge cues and ideas from WoW and used it in their title? Sure. Yet despite what many people think, WAR isn't going out of its way to copy WoW's model, but to forge their own. The difference here is that I'm seeing Blizzard being reactive to Mythic's features, and Mythic being proactive in creating their own without leaning hard on WoW as a template.

Agree or disagree with all of that, we as players are going to be boiling down the question into this: which will be better, the Tome or Achievements? Or better yet: what is fundamentally different between the two systems?

As far as I can tell, the biggest difference is that the Tome is integrated into the WAR experience from top to bottom, in and out; Player Achievements are a piggy-backed system long after the game has launched. On a superficial level, they both look similar -- they track stats, offer up rewards, and track many of the same things. Yet Carrie and others at Mythic have talked long about how the Tome is more than just an XBox Achievements roster -- it's all about the emotion, the story, the connection to the player.

WoW's Achievements are going to be another "to do" list, fun and polished no doubt, but not in a way that speaks to the players. I'm sure some WAR fans will approach the Tome as just another grind-worthy checklist, but when it integrates your character's story, the lore of the surrounding area, interacts with the game and player on a meta level, and offers substantial rewards that give your gameplay an edge, it shows itself to be so much greater than another progression bar.

Of course, I've yet to get my hands on either system, but as despairing as this may be to some WAR fans or Mythic devs, I think it's okay. Most players are smart enough to see through obvious company manipulation, and the ones that aren't... well, do we want them playing WAR anyway? People see and respect quality and substance, and I'm not afraid that the Tome will win this little spat hands-down.
     
28 comments
taugrim Jul 17, 2008 at 2:18 pm
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Keep in mind the WAR's Tomb of Knowledge sounds an awful lot like LOTRO's quest and deed logs, which AFAIK was in the game when it launched in Apr 2007.

So it's not like WAR innovated here. I don't know offhand if there was another game pre-LOTRO that had a similar concept.

LOTRO did a good job implementing theirs IMO. It adds flavor to the game while tracking what you've done. There are title earned by completing deeds like getting 500 killing blows in the Moors. I'm working on my 2nd character for that title.

LOTRO's an excellent game overall (very refreshing compared to WoW), but I am very much looking forward to WAR.

Waaagh! :)
Hanofdan Jul 17, 2008 at 2:30 pm
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Think you summed it up pretty well with the integrated vs. piggy back thing. I suspect this will be exactly how it feels. The ToK appears to offer a much more in depth experience than either the WoW achievements (afaik) and LotRO.

I love the LotRO deeds and traits - it's an excellent addition to a game I thoroughly enjoy. The WAR ToK looks like a step up from this. The WoW achievements look like a bolt on. Guess we'll see.
Blackwings Jul 17, 2008 at 2:35 pm
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Star Wars Galaxies had something similar years ago, still exists today if I'm not mistaken though it may not be as robust as WoW's or WAR's version of the idea. But it's still arguably the basis for the idea.

In SWG, you got recognition and titles for professions, places you've been and pvp ranks, etc. Sounds like both WAR and WoW ripped off the idea to me. And I'm not even going to go as far as saying SWG was the original think tank behind it (not a big SOE fan anymore) - so who knows where the idea originally came from.

I think comparing the Tome to the Acheivements is really pointless, who cares which one is better in the beginning? They will both no doubt rip off eachothers ideas anyway. It's just a pissing contest.
thade Jul 17, 2008 at 2:38 pm
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WAR did innovate, for sure. Listen to ChaosCast #4 and the interview with Carrie Gouskos. There is a LOT of content packed into and tied into the Tome. It sounds to be a vast improvement on all other systems of its kind.

Syp hit it on the head with this article; I agree with every word.

And I hope as many WoWfanboys stay with WoW as possible; I don't want any of there kind in our new game.
boatorious Jul 17, 2008 at 2:38 pm
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Interesting to see this confirmed.

As for “ripping off”, well, art and engineering are different. “Ripping off” or plagiarism or what have you is a valid concern in art, music, writing, etc., but not in engineering.

In engineering the goal is to create a working object. You don’t want your local bridge to be original – you want it to hold the roadway and cars without collapsing. In fact, the engineer that designed the bridge really has a professional responsibility to make the best bridge possible with no regard to “originality”.

Games are a combination of art and engineering. Ripping off someone’s nice game textures is art theft. Re-using someone else's good game mechanics is just good engineering. After all, the goal of game design is to make something fun.
frank Jul 17, 2008 at 2:45 pm
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WoW should have done this a long time ago. I think WAR's system will be better, since it will be there from the start while the WoW system is being tacked on in an expansion.

As far as who stole what from whom, I don't care. I just want a good game. Even if WAR fails, at least it is succeeding in improving WoW (I don't think WAR will fail, nor do I want it too).

I intend to play both games so no one is losing any revenue from me over this.
singlemalt Jul 17, 2008 at 2:47 pm
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Well, as I said on my former blog, I hope WAR borrows, rips off, or whatever you want to call it, other games. Why not take the good and cull out the bad?

Is WOW going to rip off WAR? Why not? It doesn't really bother me as my WOW account ran out and I have no intention of going back to Azeroth.

Here's the dillio. WOW has been out for a long time. It is getting very tired with respect to game play and graphics. Most of us who played it are done. Yes it was great, but it's time to move on. So I don't care what WOW does. In the end, it will be the same old grind, gather, grind and grind. I am glad that WOW has ten million subscribers. It was a great game. So let Blizz rip off WAR. It doesn't bother me a bit. Because now. . . it's WAR time.

Meh, maybe it's just that I had a margarita for lunch and I don't know what I'm talking about. But like Charles Barkley said, "I may be wrong, but I don't think so."
Anonymous Bastard Jul 17, 2008 at 2:53 pm
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From what I've read, WoW is copying LOTRO's Deed systems. I play LOTRO, and I'm in the War beta. Obviously NDA is in force but I'll crack it enough to reassure you that the Tome is a much, much richer experience than the Deed system in LOTRO.
Gordo Jul 17, 2008 at 2:57 pm
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Blizzard once again playing the 'low-risk, low-innovation' approach. I've watched as various good new features sprung up in MMOs across the globe, then, a patch or two later, they appeared in WoW. Titles for characters, I saw in CoH/CoV and LOTRO, quest indicators on the mini-map, even the Armoury is stolen from Mythic in the days of DAOC. WoW's starting to look, to me, like a generic old MMO with all the bells and whistles simply nailed onto it, tacked on in any old place where they'll fit, then scrubbed repeatedly for 4 weeks with 'ActiBlizz Good Ol' 2 in 1 Polish - It keeps your game fresh, and produces such a sparkle that it blinds your players to the world outside that of Warcraft!'.

And where WoW is the generic MMO with the features nailed on, WAR has a totally new core, with the features implemented in the essence of the game. And that's why I'm excited.
Brotik Jul 17, 2008 at 3:02 pm
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"the connection to the player"

This, is what WoW has lost and is trying to get back rapidly. They know there is no real reason to PvP, unless you are a top seeded PvP'er.

There is no reason to PVE unless you can find a guild that meets your time allotment, runs a raid on your hours and can get you epics on demand.

Exploration in WoW is a joke, there is none.

Lore? gone out the window with the last expansion.

Blizzard isn't worried if WAR is the MMO to kill them, they are worried that WAR might be the MMO to take that sizable chunk of their player base that has either canceled or is on the verge of cancellation.

So what is the obvious step? Take some of the touted features of that game and implement them into your next expansion.

I bet you right now, in WoTLK, there will be a "Public Quest Type" feature as well to help retain some of their casual player base.
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