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by Syp, Level 43
Last updated at November 3, 2008, 8:35 am
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Lately it seems everybody's been talking about Witching Night. And I mean everybody. Like, all over the place. High and low. Hither and yonder. To and fro. Here and there. Minnie and Mickey.With good reason, I suppose. Witching Night is the first major content addition to WAR and the first of (presumably) several live events that will come our way. People wanted to see what Mythic was capable of doing, how they could manipulate the game world to make it even more dynamic (dynamic!) for us adventurers.
From reading other people's thoughts and from my own experiences, I'd say the pseudo-Halloween event has been a mixed bag of good candy and eye-rolling toothbrushes.
The first night this went live, I teamed up with a group of guildies to camp a cauldron for a while. Some Destro tried to pop on by and steal our kills, but for once, my services proved useful (land mine! flame turret! blunderbuss!) and we continuously tagged all of the mobs when they spawned. Fairly quickly we filled up on our required mobs (two of the three groups needed for the Witch King title) and several of us got the Gobbo mask drop. Fun, but once we did all that and noticed our influence bars barely moving, we called it a night.
The next couple days after that, I parked my butt at the Black Fire Pass RvR lake and entered into the scary, wonderful, death-prone realm of Open RvR. Snafzg illustrated the eternal conflict between Destruction and Order in this area, which seems pretty accurate to me. Join a warband, cautiously head toward the enemy, and try to meet in a "safe" middle ground to fight, far away from warcamp heroes and siege engines. If nothing else, WAR PvP is teaching me that taking risks in combat and trying to do anything apart from the giant school of fish that you're swimming with is cause for immediate termination. It's like two groups of penguins huddling together for warmth and afraid that if they venture out on a brave mission to get more fish, a walrus is going to pop up and eat them.
Yet I'm not a patient fellow and I have little time to sit back and watch everyone mince around in combat -- an inch forward, inch backwards, and melee DPS getting frustrated out of the wazoo that they're not able to do much. Why aren't we charging more? Oh, that's right -- because the enemy will flee back to their mothers' skirts (i.e., the warcamp) instead of fighting like real men and women of old.
Anyway, it became something of a horrible running joke with me that I'd never see one of these PQs to final completion. We once finished stage one and as we ran to the Lord, I got killed, then couldn't make it back in time for the final blow. Plus, killing 100 enemy players before they kill 100 of you can take seemingly forever.
Finally, last night, I got to see the Big Fatty at the end of the PQ, a giant Nurgling (Nurglar?) with intestines slopping all over the place. There's got to be danger of infection with that. Why the window into the guts? This planet has weird fauna.
As I said earlier, Witching Night's gotten mixed reviews. The bad comes from a hotfixed bug that only allowed a small part of the players to get the Lord kill credited to their account, the frustratingly long influence bar (which, for fluff rewards, was FAR too hefty for most casual players to tackle), and the very slow reset on the RvR PQ. I'm also a little surprised that the capital cities had nothing to do with this event -- you'd think that this sort of holiday would fit in great with the living cities and all that.
Yet I think there's a lot of good that's come from this. First of all, a month and a half into launch, Mythic's pumped out a live event far before anyone expected. People do love the masks (see Mythic? Fluff rules!), and it wasn't hard for even a solo PvE player to get one. Best of all was the not-so-sneaky implementation of a PQ in the RvR lakes. It gave us exactly what we've been clamoring for (or a first step towards it, at least): real incentive to do open world RvR (ORvR) instead of scenarios. I suspect that the slow PQ reset was so that already-formed warbands in the area would try out the other RvR lake objectives, like the BOs and Keeps, as they waited for a reset -- that certainly happened with a couple groups I ran with.
We're only a couple weeks away from our next live event, Heavy Metal (gosh I do love saying that), and I'd say expectations are cautiously optimistic for it, but a bit guarded.
P.S. - Long influence bars = grind = Syp gets bored really, really quickly.

22 comments
Hadoukken Nov 3, 2008 at 8:53 am
+1 votes
This whole event has been a very good way to experiment and see what the people really liked. I think that the resetting time will be a little shorter in the future, and also the influence bar will not take too long to get filled up. Other than that overall the implementation of ORvR has been amazing and fun for everyone.
Snafzg Nov 3, 2008 at 8:56 am
+1 votes
1) I managed to get my first PQ influence reward after grinding the ORvR PQ about 6 or 7 times and camping a Cauldron until I unlocked my title. That's 1/3 of the influence bar for about 8-10 hours hours labour. Not cool.
2) You do need to travel to the capitol city in order to get your influence reward, however, that's the extent of it. On the plus side, since no-one needs to be equipped for battle in the city, a lot more people were running around in ghost form (1st tier inf reward) and mask.
3) Of the all the ORvR PQs I did, I managed to nab two green bags and a gold bag. I was really driven to get a second gold bag because there were two pieces of amazing purple jewelery inside. A third gold bag would have netted be the coveted rare mask. Overall, I think the loot bag rewards were perfect (except the green bags which kept giving me the same "meh" ch14 helmet reward. I have three of these things now...
4) Even over the short term of the Live Event, Mythic managed to patch a couple important fixes (increasing the scenario frequency to about 30 minutes and spawning the loot chest near the winners' warcamps).
5) The ORvR was definitely zergy, but if you got on near the beginning, you could find some smaller fights, which was nice.
6) The zerg is mindless... you basically had to have warband leaders screaming in chat to get people to quit camping the other team's warcamp.
7) In the future, they should extend the PQ area to cover the entire lake, not just areas in between BOs and keeps. Due to the Witching Night PQ setup, people rarely tried attacking BOs or keeps because no-one was worth any points in these areas.
Nothing more to add... *whew*
2) You do need to travel to the capitol city in order to get your influence reward, however, that's the extent of it. On the plus side, since no-one needs to be equipped for battle in the city, a lot more people were running around in ghost form (1st tier inf reward) and mask.
3) Of the all the ORvR PQs I did, I managed to nab two green bags and a gold bag. I was really driven to get a second gold bag because there were two pieces of amazing purple jewelery inside. A third gold bag would have netted be the coveted rare mask. Overall, I think the loot bag rewards were perfect (except the green bags which kept giving me the same "meh" ch14 helmet reward. I have three of these things now...
4) Even over the short term of the Live Event, Mythic managed to patch a couple important fixes (increasing the scenario frequency to about 30 minutes and spawning the loot chest near the winners' warcamps).
5) The ORvR was definitely zergy, but if you got on near the beginning, you could find some smaller fights, which was nice.
6) The zerg is mindless... you basically had to have warband leaders screaming in chat to get people to quit camping the other team's warcamp.
7) In the future, they should extend the PQ area to cover the entire lake, not just areas in between BOs and keeps. Due to the Witching Night PQ setup, people rarely tried attacking BOs or keeps because no-one was worth any points in these areas.
Inquisitor goody Nov 3, 2008 at 9:07 am
+1 votes
The Giant Nurgling is a greater deamon of Nurgle called a Great Unclean one.... the model they have based it on can be seen here guts and all - Forge World
Volf Nov 3, 2008 at 9:26 am
+1 votes
I think it was a good event, though I was a bit disappointed in the last mask being tied to the RvR PQ. Basically because it was pretty much impossible for some people to achieve no matter how much time you spent trying. As a lev 22 WP at the start of the event...I was pretty much fodder for the oRvR portion of it...and without the higher damage/healing skills that the higher ranked players could use, my contribution wasn't typically high enough to even place in the rewards.
On Brettonia though the RvR combat reached some pretty large battles the first couple of days. 50-60 players on a side. I have a screen shot of just finishing the Lord PQ and 31 Destro come swarming over the hill...great stuff!
I did get the mask for grinding the Influence, the gobo from the spirits, and picked up a skull mask in the scenarios.
All in all, it's nice to know they have the ability and willingness to add changing and dynamic content to the realm though for special occasions and I am quite looking forward to the Heavy Metal event. I just hope the reward to play the KoBS isn't as seemingly impossible to achieve as the PQ rewarded mask
On Brettonia though the RvR combat reached some pretty large battles the first couple of days. 50-60 players on a side. I have a screen shot of just finishing the Lord PQ and 31 Destro come swarming over the hill...great stuff!
I did get the mask for grinding the Influence, the gobo from the spirits, and picked up a skull mask in the scenarios.
All in all, it's nice to know they have the ability and willingness to add changing and dynamic content to the realm though for special occasions and I am quite looking forward to the Heavy Metal event. I just hope the reward to play the KoBS isn't as seemingly impossible to achieve as the PQ rewarded mask
Dickie Nov 3, 2008 at 9:49 am
+1 votes
I really like that it got people into the Open RVR lakes as well. I was stoked that I got 1rst place in the PQ loot roll my first time around and got that purple Devil looking mask thing!
The INF issues bugged me too though. I participated in 3 full on PQ's from start to finish, and barely received any INF. I'm not even a tenth of the way to the first reward. I didn't feel like running around to the cauldrons because I wanted to enjoy the ORVR while it lasted, maybe I would have got more INF there, but from the sounds of it you didn't either.
I think my issue was that I was only getting INF for a couple of kills in ORVR. It felt random, and that was no good. I would like to see the Heavy Metal INF bar fill more regularly, if not faster as well.
The INF issues bugged me too though. I participated in 3 full on PQ's from start to finish, and barely received any INF. I'm not even a tenth of the way to the first reward. I didn't feel like running around to the cauldrons because I wanted to enjoy the ORVR while it lasted, maybe I would have got more INF there, but from the sounds of it you didn't either.
I think my issue was that I was only getting INF for a couple of kills in ORVR. It felt random, and that was no good. I would like to see the Heavy Metal INF bar fill more regularly, if not faster as well.
Slurm Nov 3, 2008 at 9:55 am
+1 votes
I was pretty disapointed with the Open RVR turnout. Just too much zerging. I wish they wouldve spread out the objectives better so there wasnt such a concentration of people.
Esumiwa Nov 3, 2008 at 10:06 am
+1 votes
You forgot one more issue: not being able to get your bag of loot from the PQ because Destro/Order camped the chest spawn point and would not let ya get to your loot.
Which sux for me because it was hard enough for my Sword Master to do much to begin with, then to actually win a bag..and not get it..
Sad swordy here
Which sux for me because it was hard enough for my Sword Master to do much to begin with, then to actually win a bag..and not get it..
Sad swordy here
Mike Nov 3, 2008 at 10:11 am
+1 votes
It was good and bad imo. The same things happend on my server with destro refusing to lets us finish by staying out of the zone if we where winning. As I have not been able to complete one of these event pq's, I have been very frustrated and just went back to my usual scen/pve combo grind. I truly feel as a casual gamer (2-3 hours a day if lucky) I got completly left out of this event.
Doxie Nov 3, 2008 at 10:19 am
+1 votes
For someone who is usually in Mythic's corner, I was very, very disappointed by this event. I think the design of the RvR PQ was seriously flawed, as highlighted by the behavior at our Servers T4 PQ: either there were tens of people of one side standing there for hours doing nothing (why couldn't the event advance slowly if the other side didnt' show up?), or one guild on our server (Obliteration) griefed our own side by setting up to kill all the enemy in the small bottleneck in between the enemy war camp and the legal PQ area. A lot of people on my server are sort of permanently annoyed with Obliteration now, and at least one high level Obliteration person is sporting a new guild tag. (Coincidence? Probably.)
I never got a single lord kill, and that's after more than 10 hours invested. A guildie told me to just get it as a chicken in T3, but that doesn't seem right, and I have to say, as convenient and seductive as cross-teaming seems to be for this event, I am very, very disappointed to hear that I have a cross-teaming guildie.
I never got a single lord kill, and that's after more than 10 hours invested. A guildie told me to just get it as a chicken in T3, but that doesn't seem right, and I have to say, as convenient and seductive as cross-teaming seems to be for this event, I am very, very disappointed to hear that I have a cross-teaming guildie.
Tsula Nov 3, 2008 at 10:34 am
+1 votes
Well I enjoyed the event. Yes there where problems but with a short time in after launch it was pretty good. I agree the INF was just a grind to get things. I think alot of people may have stopped at the cloak and that was it. During a teir ORVR PQ. I was the #1 contributor, got the +500 and rolled so bad my total was not even in the top 10 no bag for me think my total was 650.... LOL I kept tring but never got lucky. Also a couple times we never could complete it because the other side would never come out of the warcamp, or so many people kept them from coming into the pq area.
I got 3 of of the 4 mask the other title from drinking the postion we got, and the cloak. Never did get a chance to even get the 4 mask. All in all for the 1st Live event and on such a short order I ok with it.
I got 3 of of the 4 mask the other title from drinking the postion we got, and the cloak. Never did get a chance to even get the 4 mask. All in all for the 1st Live event and on such a short order I ok with it.
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