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by Syp, Level 43
Last updated at January 7, 2009, 11:37 am
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Few things actually make me angry in video games -- I try to be pretty laid-back and casual -- with the exceptions being content that I just can't beat no matter what, idiots being jerks to people I know, and incredibly bone-headed development design choices. Now, for all that we pick on different decisions Mythic's made about WAR, the truth is that you can't please everyone all the time, those choices could've gone either way, and Mythic's learning (as all MMO companies do) from their failures as much as their successes.Yet the Ward system in Warhammer Online isn't just a bad choice, or a "let's try it out and see" decision, or a logical progression of game development. It's a bad call, Ripley, a bad call, and it needs to go. Period. It makes me mad to think about it, and it's one of the reasons why I'm actually slowing Syp's progress down as she nears the fabled 40 end game.
Let's back up, because many of you, like myself, are still dithering around a few (or few hundred) miles away from 40, and thus have no idea or need of gear with wards on them. You're probably gathering good gear from PQs and keeps and drops and whatnot, and enjoying the collection aspect of it all.
That'll soon end, my friend, especially if you want to have full end game options available to you instead of an eternity grinding RR's and taking the same keeps and BOs over and over again. Like so many poorly-handled MMO end games before it, Mythic seems bound and determined to force players into grinding for specific armor sets in order to reach areas where they'll have to grind for more specific armor sets in order to go on and on.
Think of wards like special invitations to premiere events. You can't get into those events unless you've attained gear with enough wards (at least 2 for DPS, 3+ for healers and tanks) on them. It doesn't matter how good your current gear is, how much armor or toughness or health or dps they hold, without the wards you simply can't go into these events and expect to come out alive.
Mythic's designed the end game PvE/PvP progression to be brutal to anyone lacking ward-encrusted armor, and there are five tiers of wards that you'll have to attain to unlock full access to the end game. Bloodlord and Annihilator armor sets grant lesser wards, which will allow you to survive in high level city dungeons and fortress encounters. Sentinel and Conqueror sets grant greater wards, which then let you survive in Lost Vale and city invasion PQs. More armor sets grant the last three wards: superior wards (sub-bosses), excelsior (king fights) and supreme (something beyond king fights we haven't heard about yet).
Since the game does absolutely squat to teach you about how the end game works, you might hit 40 all bright-eyed and bushy-tailed, expecting to leap into fortress battles and dungeons and city invasions, only to find a big DENIED ENTRY by groups that will require you to have warded gear on hand before joining. At that point you have two options: be content with where you're at, realizing that you'll never gain access to content beyond what you've seen, or start your hardcore grinding engines for gear progression.
As you may tell, end game gear progression is just one of my biggest pet peeves of any MMOs, and I had hoped WAR would've learned to avoid this by now. It's some sort of self-fulfilling prophecy of MMO game designers to look at the end game, sigh wistfully, and announce there's no way around having ridiculously difficult gear grinds just to touch some of their best and most interesting content. We would make it more accessible, but, y'know? Everyone else is doing it.Â
WAR is supposed to be the game where everything is measured against a yardstick of Fun. Is it Fun to be forced into a PvE grind to get the gear for PvP encounters? Is it Fun that you can't just buy the pieces when you've gotten to a certain Renown Rank? Is it Fun to barely if at all inform players that they need wards before getting slapped in the face for not having them? Is it Fun to effectively deny a huge chunk of your playerbase access to some of the most dynamic content in the game just because they don't know how to get the right gear or have the time to do it? Is it Fun to make an abrupt switch at 40 from "we're not a gear-heavy game" to "Gear is Law (copyright John Romero)"?Â
So I really don't get this, Mythic, I really don't. I hate logging on to see a select chunk of guildies grinding away at Bastion Stair and talking about how many wards they've gotten while the rest of us feel like we're getting left behind at the party. I don't see why I can't, at level 40, be a meaningful participant in a city invasion without having to jump through ungodly hoops first. I'm all for getting better and better gear that marginally improves stats and abilities, but the ward system effectively eliminates past gear accomplishments and narrows down your end game gear focus to very few, very select pieces. The impression I get is that the artists are more than happy to show off how cool the gear looks without telling you it's absolutely necessary to get it if you don't want to be sitting at the kiddy table for all of your character's end game life.
I'm glad I'm not the only one who is balking at the idea of a ward gear grind. My plea is simple: rethink wards. We want to play the game, not stand in line in order to play it waaaay down the road.

9 comments
Hiryu02 Jan 7, 2009 at 1:47 pm
+2 votes
I will admit, the Ward system is one I'm not incredibly familiar with. After reading your article, I must agree that it seems like the biggest bunch of hoops to jump through. I was under the impression that I could acquire some warded gear by getting my RR up, but I take it this is not in fact possible?
So basically without wards, I can't even attack a fortress lord? Even as dps and I don't pull aggro? If this is the case then it needs to be re-evaluated. this is crazy. And you're right, the game does not inform you well about this mechanic at all. I mean, I just want to RvR a lot and still be competitive, and if I can't do that without wards then that is an amazing oversight in the game design.Â
-Hiryu02
GnMÂ
So basically without wards, I can't even attack a fortress lord? Even as dps and I don't pull aggro? If this is the case then it needs to be re-evaluated. this is crazy. And you're right, the game does not inform you well about this mechanic at all. I mean, I just want to RvR a lot and still be competitive, and if I can't do that without wards then that is an amazing oversight in the game design.Â
-Hiryu02
GnMÂ
Corpsified Jan 7, 2009 at 2:20 pm
+2 votes
The Ward system is purely a reaction of fear and panic on Mythic's part. In beta there were no wards, nothing of the sort, but when release hit and Mythic saw how fast people were chewing through content they panicked and had to find an artificial way to slow people down. This was before the overarching issue of fortress sieges crashing servers was apparent, which has itself turned out to be a slowing mechanism for endgame progress.
Bottom line is, I don't personally think many people at mythic really believe wards are a good idea, but they realize that the amount of content currently in game would be eaten too quickly by hardcore players without some sort of brakes put on. Hopefully they will find a better solution as the game moves forward with content patches and expansions.
For what it's worth, even without wards you can still participate in 80% of a fortress raid, just not help in the lord room really. You do, however, have no chance of experiencing any endgame PvE content without warding up, which may or may not matter to you individually.
Bottom line is, I don't personally think many people at mythic really believe wards are a good idea, but they realize that the amount of content currently in game would be eaten too quickly by hardcore players without some sort of brakes put on. Hopefully they will find a better solution as the game moves forward with content patches and expansions.
For what it's worth, even without wards you can still participate in 80% of a fortress raid, just not help in the lord room really. You do, however, have no chance of experiencing any endgame PvE content without warding up, which may or may not matter to you individually.
Hiryu02 Jan 7, 2009 at 2:38 pm
+1 votes
The PvE isn't that important to me, I plan to almost exclusively RvR at 40. I just don't want to be held back from progressing through a city siege because I didn't PvE enough.
Enslaver Jan 7, 2009 at 3:11 pm
+3 votes
Well coming from grinding out a set of sentinel for my Archmage and my Zealot now i can say fairly certainly that wards are not a major factor in city dungeons, ie: bloodwrought, bilerot, crypts, or warpblade. They are good to have they make fights easier, but stuff is still do-able. It is when you hit lost vale that you really see the reliance on wards. A tank can not effectivly mitigate the damage without at least 3 wards and that is even pushing it. This type of gear progression almost makes WOW gear progression look like Hello Kitty Island adventure. I think it needs to be fixed, remove wards and scale the fights properly because what you are doing is telling people with skill that skill does not matter, only wards do. This goes for Forts, and invasions. It will be a matter of who has wards and not who has the skill...
Winged Nazgul Jan 7, 2009 at 3:34 pm
+2 votes
Thanks for mentioning my blog. Despite my reservations about buying into Mythic's gear grind, in all fairness they do take a lot of steps to make it as painless as possible for the majority of players out there.
The wards are needed to survive the damage from the fortress lords, high level city dungeons, Lost Vale, city invasion PQ's, city PQ sub-bosses, and kings. Depending on your class and how good your group is, you will usually need anywhere from 2-4 pieces of ward gear of the right type. You can also mix and match gear obtainable from both PVE and PVP sources which provide wards of the same type. There is always one set piece (Boots) of the PVP gear set that is Bind on Equip so you can usually find it for sale on the AH. There is always one set piece (Gloves) of the PVP gear set that can be bought from the renown gear vendor. Both of those have a minimum career and renown rank needed before you can equip them.
Take my Ironbreaker, for example. She now has 3 pieces of Lesser Ward gear even though I ran Bastion Stair a grand total of one time and have only recently gotten to RR31 so you know I haven't exactly been farming the renown. I bought the Annihilator boots in the AH for a reasonable price. I bought the gloves from the renown vendor for an even more reasonable price. And I got lucky with gold loot bag lottery for the shoulders one time. Having 3 Lesser Wards means I can probably survive high-level city dungeons and fortress lords as an off-tank. If I can get lucky with a gold bag one more time, I can probably make a good MT in those situations. My Warrior Priest has two lesser wards which is all he probably will ever need for now.
Alternatively, I can choose to farm Bastion Stair which drops Bloodlord Armor which also provides lesser wards. Or I could mix and match Bloodlord and Annihilator pieces to provide the requisite number of lesser wards. Fortress lords and high-level city dungeons drop Sentinel and Conqueror sets which provide Greater Wards needed for Lost Vale and City Invasion PQ's. Lost Vale and City Invasion PQ's drop Darkpromise and Invader sets which provide Superior Wards needed for Sub-Boss PQ's. Sub-Boss PQ's are the only source for Warlord sets which provide Excelsior Wards for the King Fights.
King Fights drop Sovereign sets which provides supreme wards and show that you have finally beaten the game.
The wards are needed to survive the damage from the fortress lords, high level city dungeons, Lost Vale, city invasion PQ's, city PQ sub-bosses, and kings. Depending on your class and how good your group is, you will usually need anywhere from 2-4 pieces of ward gear of the right type. You can also mix and match gear obtainable from both PVE and PVP sources which provide wards of the same type. There is always one set piece (Boots) of the PVP gear set that is Bind on Equip so you can usually find it for sale on the AH. There is always one set piece (Gloves) of the PVP gear set that can be bought from the renown gear vendor. Both of those have a minimum career and renown rank needed before you can equip them.
Take my Ironbreaker, for example. She now has 3 pieces of Lesser Ward gear even though I ran Bastion Stair a grand total of one time and have only recently gotten to RR31 so you know I haven't exactly been farming the renown. I bought the Annihilator boots in the AH for a reasonable price. I bought the gloves from the renown vendor for an even more reasonable price. And I got lucky with gold loot bag lottery for the shoulders one time. Having 3 Lesser Wards means I can probably survive high-level city dungeons and fortress lords as an off-tank. If I can get lucky with a gold bag one more time, I can probably make a good MT in those situations. My Warrior Priest has two lesser wards which is all he probably will ever need for now.
Alternatively, I can choose to farm Bastion Stair which drops Bloodlord Armor which also provides lesser wards. Or I could mix and match Bloodlord and Annihilator pieces to provide the requisite number of lesser wards. Fortress lords and high-level city dungeons drop Sentinel and Conqueror sets which provide Greater Wards needed for Lost Vale and City Invasion PQ's. Lost Vale and City Invasion PQ's drop Darkpromise and Invader sets which provide Superior Wards needed for Sub-Boss PQ's. Sub-Boss PQ's are the only source for Warlord sets which provide Excelsior Wards for the King Fights.
King Fights drop Sovereign sets which provides supreme wards and show that you have finally beaten the game.
nickb Jan 7, 2009 at 4:34 pm
+1 votes
Just a note that I've posted my take on wards (inspired by this post) over on reroller, too. Syp, you make some excellent points (as usual), but I think it takes more than just removing wards altogether. There's got to be a happy medium that addresses both hardcore/casual AND both PvE/PvP folks equally.
Alchemda Jan 7, 2009 at 8:02 pm
+1 votes
Good write up however I notice some things I've found out and experiences that are different from yours.
I've been told by multiple people Wards to NOT mitigate PVP damage, only NPC damage from lords, guards, bosses, trash mobs in dungeons
All gear post 40 is either infl gear, or ward gear.
I'm a WP, I was able to get my full anni set in under a week, just goin with the flow in oRVR.
You can buy 1 anni piece from AH (not grinding)
You can buy 1 anni piece from renown vendor (minimum RR33, which is easily doable w/o grinding)
That's two wards right there, go on a couple of keep raids (considering contrib is random you have a good chance :-P) and you will have 3 pieces, easy as pie, no grinding.
The only thing that bugs me about the ward system is how the drops work in the dungeons and the fact that you could go to the dungeon and not get anything for your class. The other issue with the ward system is the RVR ward sets have a big gap between conq and anni.
You can only get conq from fortress raids, or from players. How often are fortress raids taking place? maybe once a week? Once you have full anni, keep takes are merely about RPs and wasting time, theres really no material reward. There needs to be some sort of DIFFICULT keep that is harder than keep but easier than fortress and it dropped something decent.
Rant over, thanks for the read Syp
I've been told by multiple people Wards to NOT mitigate PVP damage, only NPC damage from lords, guards, bosses, trash mobs in dungeons
All gear post 40 is either infl gear, or ward gear.
I'm a WP, I was able to get my full anni set in under a week, just goin with the flow in oRVR.
You can buy 1 anni piece from AH (not grinding)
You can buy 1 anni piece from renown vendor (minimum RR33, which is easily doable w/o grinding)
That's two wards right there, go on a couple of keep raids (considering contrib is random you have a good chance :-P) and you will have 3 pieces, easy as pie, no grinding.
The only thing that bugs me about the ward system is how the drops work in the dungeons and the fact that you could go to the dungeon and not get anything for your class. The other issue with the ward system is the RVR ward sets have a big gap between conq and anni.
You can only get conq from fortress raids, or from players. How often are fortress raids taking place? maybe once a week? Once you have full anni, keep takes are merely about RPs and wasting time, theres really no material reward. There needs to be some sort of DIFFICULT keep that is harder than keep but easier than fortress and it dropped something decent.
Rant over, thanks for the read Syp
Ainilome Jan 7, 2009 at 8:11 pm
+1 votes
It is honestly, not difficult to ward yourself. They aren't hard to come by, two of the first ward set come from Renown vendors for cripes sake. The bosses in the Stair are not hard and at 40 you can run straight from the entrace to the bosses without needing to kill any trash mobs if you're careful. The city dungeons are hella fun and each boss down drops two or three pieces, sometimes more. Honestly, the game news MORE to do at 40, not less. I don't find wards restrictive, they were anywhere near as difficult to come by as such things are in other games I'd be upset, but they're not.
I
you Syp, but you're not even there yet and your complaining :P I have a nar full lesser ward set just from keep captures in t4, I got them without even trying. I can't actually WEAR them however, because my RR level sucks. But if they're not as big an issue as you're making them.
Besides which, I think it's fun that you can't do Lost Veil until you've got a few pieces from the other dungeons. Leaping right into the biggest, hardest dunegon in the game after hitting 40 is an instant end game killer. It's fun to have something to look forward to, something to work toward and attempt to obtain once you've maxed your level. The people are going to have the hardest time are those who refuse to "do any of that PvE stuff" and have to get their warded sets purely from fortress battles. But that is a gameplay choice. If you choose to restrict yourself to only one type of gameplay than it's your choice to give yourself a hard time. Boss fights take a max of an hour, hour and half to do and you're locked out for 3-7 days. It's not an end game grind, a past time. Â
I
Besides which, I think it's fun that you can't do Lost Veil until you've got a few pieces from the other dungeons. Leaping right into the biggest, hardest dunegon in the game after hitting 40 is an instant end game killer. It's fun to have something to look forward to, something to work toward and attempt to obtain once you've maxed your level. The people are going to have the hardest time are those who refuse to "do any of that PvE stuff" and have to get their warded sets purely from fortress battles. But that is a gameplay choice. If you choose to restrict yourself to only one type of gameplay than it's your choice to give yourself a hard time. Boss fights take a max of an hour, hour and half to do and you're locked out for 3-7 days. It's not an end game grind, a past time. Â
Ventris Jan 8, 2009 at 8:25 am
+1 votes
I think I just found yet another reason for my altitis:Â Avoidance.
I hated the gear-centric nature of WoW. I wasn't even able to get a full set of T1 gear. *Sigh*. Ah well, I hope it's like Ainilome says it will be. I'm not looking forward to having to 'gear up'.
I hated the gear-centric nature of WoW. I wasn't even able to get a full set of T1 gear. *Sigh*. Ah well, I hope it's like Ainilome says it will be. I'm not looking forward to having to 'gear up'.
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