On the last ChaosCast, I issued a challenge to anyone foolhardy enough to try it: to level a character from rank 1 to 40 doing nothing but RvR/PvP. It looks like one person already took the bait, and I'd love to see more people try this.So here are the rules I thought up, just to outline this experiment: You are to create a new character and level from 1 to 40 without any help from PvE.Acceptable leveling includes scenarios, RvR lakes, keep sieges and the like.All gear you wear must be attained… More |
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The voting booths are open over at The Greenskin to vote in the 2008 Greeny Awards -- so head ye on over and make your voice heard!WAAAGH! is up for "Favorite Warhammer Online Blog", as well as ChaosCast for "Favorite Warhammer Online Podcast" -- so if your mouse-clicking finger wants to give those a vote, I wouldn't mind too much. In any case, there are a lot of excellent sites up for awards, and voting only takes a minute. It's a great way to support and highlight the terrific WAR communit… More
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Way back in the hype/beta stage of Warhammer Online's development, one of the tactics the team at Mythic used to draw attention to their game was to highlight features in WAR that were different, new or innovative than what was seen in other games. In some cases, these features were pretty small fry in the scheme of things, and others became either taken for granted or passed over completely by the general population once the game launched.One of those features that was much talked about, inclu… More
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For the full list of offered features check out the source: Paid Character Customization FAQ I for one am going to at least change the gender of my Tauren Druid from … More
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Okay, don't get the wrong idea from this post title -- I'm not interested in making this an "us vs. them" compare-and-contrast fest where someone ends up looking worse than the other. But since more and more games are incorporating XBox-style achievements into them, including many MMOs, I wanted to take a look at Blizzard's Achievement system for a second, because it's gotten quite a few kudos, and is resonating with some people in a way that the Tome is not.As far as I can tell from lazy resea… More
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In the furor of patch 1.06 -- and don't worry, I shall commentate on it once I get a few more hours of it under my belt -- a pretty interesting interview over at Allakhazam probably got noticed by far fewer people than if it had come out last week.They interviewed Mythic's Destin Bales, a live producer for WAR, and you can read the whole thing (well, part 1) here. Many pressing questions that have been asked by the community and blogosphere are addressed in this interview, including these notewor… More |
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Anyway, I stopped over at the WAR Herald so you don't have to! Here's what the big MJ has to say about the patch today (see that rhyming action?): -- Folks, When we launched our Public Test Server last week our goal was to create a place where we could test and iterate on ideas/initiatives/bugs with our subscribers in a non-LIVE environment. Our plan was that no patch would make it through the PTS until we… More
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On the last ChaosCast, I issued a challenge to anyone foolhardy enough to try it: to level a character from rank 1 to 40 doing nothing but RvR/PvP. It looks like one person already took the bait, and I'd love to see more people try this.
The voting booths are open over at The Greenskin to vote in the 2008 Greeny Awards -- so head ye on over and make your voice heard!
Way back in the hype/beta stage of Warhammer Online's development, one of the tactics the team at Mythic used to draw attention to their game was to highlight features in WAR that were different, new or innovative than what was seen in other games. In some cases, these features were pretty small fry in the scheme of things, and others became either taken for granted or passed over completely by the general population once the game launched.
Okay, don't get the wrong idea from this post title -- I'm not interested in making this an "us vs. them" compare-and-contrast fest where someone ends up looking worse than the other. But since more and more games are incorporating XBox-style achievements into them, including many MMOs, I wanted to take a look at Blizzard's Achievement system for a second, because it's gotten quite a few kudos, and is resonating with some people in a way that the Tome is not.
In the furor of patch 1.06 -- and don't worry, I shall commentate on it once I get a few more hours of it under my belt -- a pretty interesting interview over at Allakhazam probably got noticed by far fewer people than if it had come out last week.
